Author Topic: Official Robotech Mod Thread  (Read 163334 times)

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Offline Getter Robo G

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Hello metal, that was the original mod for FS2 not a demo... It was a toolset with 1 or 2 missions but they gave you all teh basics to make you ownmissions (like I  did, about 8 of them in various stagesof completion).

   Now what I am trying to do is expand the original mod (Max Sterling said the team was ok with it) and recreate as many of the episodes from the macross sage (eps1-36) as possible from a gameplay perspective (ground episodes are out for now)... Also though skipping souther cross (for now), we are also doing The Sentinels (or what happened to SDF-3 and what tehy found when they got to the homeworld of the Robotech masters...).

  We have just started to make progress with the NEW mod as I have been trying to get a team together last 2 years.  For now we are discussiong everything in the open for all to see (though I may keep a few things a surprise for now hehe). As of yet there is NO Download for teh new mod publicly, only for team members... I may have a small beta test outside of the team  but nothing is gonna get released (I hope) besides screenshots until it is finished...


  To the team..  I edited my briefcase settings you two SHOULD now be able to down load from it , hereis the link http://briefcase.yahoo.com/getter_robo_g_2004

PLEASE let me know if 1.) link is broken, or 2.) it doesn't let you DL from it. IF that happens I will have to get with you online and send it direct (bummer).... But I will do what I have to...

   Mission one slight problem, not ready yet, to be uploaded soon.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Quote
This folder is currently empty.



but the link opens

 

Offline Getter Robo G

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Hey EarthPilot...

  I did NOT make the REF ships (I am not a modler at all)  Ancient Angel did... However he made them for another game specs and didn't have the time to fix them for us BUT he donated them none the less so we appreciate it!

  These are the other REF ships he made available:
Garfish,Lionfish, Triggerfish, Horzant (emoty), Horzant (iwith contaners), Horzant  (misile varient), Hawkeye (Horzant awacs varient)...

I got the Invid, the Alpha, it's battloid, and a different Garfish from the Robotech Modling Alliance Page (fair use for all mods as long as credits included)...

  I will take a look at those missions, but didn't you mention they were in German or something before? LOL...

OK I just got home from work I need to eat soak my finger (still hurts like a B word) and start working on a to do list, and finish a way overdue voice acting thing for Spicious!... L8trs!

Oh yeah and Trashman, that pic is close but it is in attack mode the arms are bent at a 90 degree angle pointed forward  so the fighters can launch facing the enemy (this also sets up a possible deadelus attack - I want to try it somehow later on!). Also the two white bow turrents are bent over the shoulders pointed at the enemy in firing position at a 90 degree angle also.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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I only authorised Chinaman and Trashman like 10 mins ago you need to be listed as a friend by your yahoo account.. Only then you SHOULD be able to see the files...  If you can't see it after you get added then there is a problem...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
ups i haven't created the account  :rolleyes:

now i have:

[email protected]


btw when in robot mode, can we make the main gun completely one turret?  so that it could rotate up and down?

(in eps 5 it fired right above  and in eps 6 it rotated to face forward)

 

Offline Getter Robo G

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it doesn't matter what position the turrets are up or down, aslong as they are in battloid mode the main gun is allowed to fire after the engines disappear in episode1-2...

  It's up to Trashman as up or down is totally cosmetic..

EARTHPILOT... You were added if it still doesn't work let me know asap...

EDIT - BTW we really don't need SDF-2 as you never see it in the show anyway and it gets blown up by Khyron... IF we need to we can clone SDF-1 adn have them back to back... Right now I have an ARMD mounted on SDF-1's back. Khyron blows it away then SDF-1 fires and wings him but he survives and rams SDF-1 they both explode  :P Enjoy the ring side seat Rick!
« Last Edit: August 18, 2004, 10:11:25 am by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline MetalDestroyer

  • Starwars reborn!
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Official Robotech Mod Thread
Thanks very well for u two.

 
Official Robotech Mod Thread
@GRG now working fine.

about sdf1 robot: i meant not to place the main guns either down or up, i meant movable like a turret but only movable in these 90° from upward till forward facing

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Official Robotech Mod Thread
Ohh...
You mean THIS:


Right..I'll get on it...

BUT you do know that if they are movable then I can't put no small or big turrets on them...

In cruiser mode it does have around 16 turrets on the "main gun" (read - the fron section)....
« Last Edit: August 18, 2004, 03:01:34 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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This is gonna sound wacked...
Forget about making it a movable turret...

   Make two versions, one with upright shoulder struts, and one inforward firing position... That way it's an extra model to copy and alter BUT it avoids the conflicting turet thingy and game play wise it's no biggie...

  How does that sound Trashman? (it's your call)... Whatever is good for you.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Official Robotech Mod Thread
I'll se what I can do.

I have barely started to work on the soldier mode....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Take your time...


   BTW the first of many lists...

   Not necesarity in order but HERE is the MAIN site I found with decent data or at least a listing of the ships to be in the mod(s)

http://www.artemisgames.com/robotech/ReferenceGuide.html

   Trashman can't get to the site apparently how about the rest of you?

   I figure we can have RDF be considered chapter 1 and REF chapter 2 (no need for seperate tables as combined it should be below FS2 shiplimits... ) If that does change we will seperate them later...
 
   Any no reason why both can't be worked on simultaneously... here is the listing for INVID:

   Malar Power Armor (Hive Guard)
   Iigaa Light Mecha (Scout)
   Iigaa Impoved (armored scout, with cannons)
   Gurab (Improved with Shoulder cannons - Shock Trooper)
   Gamo (Pincer)
   Gosu (Royal Command Battloid)
   Rework of the Mollush model ? (for open shell door)
   Invid Hive Ship (lands on a planet for instant base)

   Not listed there but two ships:

   Invid Command ship (regent hides there)
   I think they have some sort of Cruiser..
  That's it no other cap ships..

  Possible Bonus for later IF the ground mod is ever perfected:

  Invid Cougar
  Invid Speeder (with malar power armored Invid flying it)

That is the complete Invid list...

Right now Trashman has the normal Gurab and I have the Mollusk Transport (closed shell)...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
This list is mostly complete... A possible 5 or 6 ships could be included later (female varients) not shown in the site. Keep in mind the emphasis is on Robotech so not including them as Meltrandi won't affect things, it's just for added enjoyment.

   Zentreadi Forces:

  Gnerl (possible rework Zentreadi Fighter model zfpod)
  Zent Com-1 (unseen Zentreadi Gunboat)
   Recovery Pod (this could be fun as it gives the Zent players a support ship of their own)
   Zent Artillery battlepod (both Light & Heavy Versions)
   Glaug Eldare (Zent officer pod with booster attackment (no legs just torso mounted ont eh booster) Enhanced mobility and additonal weapons. (modify the zopod model)
   Zent Male power armor type 1
   Zent female power armor type 1 (rework of the model zqpa1 possibly)
   Zent male power armor type 2 (not shown ACE armor I have model for reference)
   Zent Female armor type 2 (Ace armor I have model for reference)
   Tiluvo Dropship (unarmed)
   Queadol (Strike Cruiser)
   Quiltra ( Armed Transport, I have model fro referance)
   Thuveal Salag (Khyron's command ship, Heavy Cruiser)
   Rineuudia Monitor (Beam ship?)
   Fulbtzs Home Base (Dolza's Comand asteroid/base)

   NEEDED but can be considered bonus:
   
   ROBOTECH Factory Satelite !!!

Zentreadi list basicly completed...

Tomorrow after work I will post the final two lists to shoot for the RDF and REF forces...

  NOTE as before I left out models we currently have available unless it is a possible rework to a higher poly model OR an alteration of one (like officer pod model referance with the booster) So I will not list alpha fighters or their battloids ect.. Unless it's one we are missing... L8tr!
« Last Edit: August 18, 2004, 07:53:26 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
RDF LIST:

   Star Goose space shuttle (for VIP transportation, and misc)...
   RC-4 Rabbit (Bonus, New support ship)

 All other fighters are under develpement

  Bonus (destroids for eye candy and to do teh hull of teh SDF-1 with or future ground missions)

    Tomahawk
    Phalanx
    Spartan
    Defender
    Monster

RDF list complete...



REF LIST:

   SVT-1Vixen (for recon, pilot retrieval,  vip courier, special ops)
   BETA FIGHTER (must be able to dock with alphas!)  
   VF-4 Lightning (Bonus)

   Pioneer Class Super Dimensional Fortress (SDF-3)
   Izumo Class (SDF-4)
   Banshee class Destroyer (PT boat)
   Gremlem Class Missile Destroyer (PT Boat)
   Argonaught - Super heavy battle cruiser
   Montgolofier - Shp Tender (reapair/construction ect)
   
   Bonus Villavarre class - Super dimensional Fortress SDF-8

REF LIST COMPLETE...
« Last Edit: August 19, 2004, 05:57:57 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
OK Last one (I promise!)

  In additon to existing weapons new weapons to be added:
mainly for veriety, but also cause they are physically different for models

RDF/REF

Tomahawk - S to S missile
Stilletto (s range multi purpose)
Firebird L range missile
RMS-1 Angle fo death (Nuclear)
AGM-65R Maverick (bomb)
GA-80 Starstrike
HHHM-02 Starbust (Super veritech missiles)
HR-22T-Hothead (mech to mech missile)
Trident-F4
CMB-200 (cluster Missile)

Zentreadi Weapons:

MPA6-Maggot
MPA2-Megrim
MPA5-Moloch
MPA1-Mitten
SAA1-Granite
SSA-1 Sniper
SSA-2 Scrapper


New weapons complete with exception of new beams? Not really needed but canbe considered BONUS... Plus the reference site does not list beam type weapons only mecha/ships and missiles...

Hopefully this is everything, I have a handful of those above for working with.. Asthings get done I will re-edit these list and make them as COMPLETED by entry... L8tr...
« Last Edit: August 19, 2004, 05:59:54 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
I think we should consider particle beam weapons and reflex cannons as beam weapons.

And while we're at it: i think the sdf-1's secondary weapons are too strong. even without the main gun it blasted a nupetiet within 10 seconds.
Furthermore the shockwaves of some of those weapons should be reduced. (i ran a strike at a nupetiet and that shockwave killed me).


BTW main model of the ikazuchi is done, on with turret modelling...

@GRG what Audio sources do you have?

when it comes to sounds, you should look at anime series which have sunrise as one of their producers (i noticed that in gundam wing many weapons sounded like robotech weaponry).

 
Official Robotech Mod Thread
*me backtracks*

Whoa, the YF-21? How are you going to shove THAT into this campaign?

 

Offline Getter Robo G

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RangerKarl,  I have said nothing about the YF-21 YET (stop reading my mind! I can't say everything now. Besides these lists alone may scare the modlers off nevermind adding macross 7 ships and protedevlins!)

   Umm - That was my inner voice... You guys didn't see that

  *Starts to hum PLANET DANCE!*


Earthpilot,  my audio sources are the robotech DVD's for macross and southern cross. I have no eps of next generation anymore as I had the entire series on tape and a "friend" moved away with them!!!

  I have enough mission voices for the 8 I am tweaking now as well as enough stock stuff for another 10 (probably) as they total space used is about 1gig of waves from robotech episodes...


  Trashman: is that model of SDF-1 without arms still on the website? We need it and deadelus/prometues seperate for the first 2 missions...

  You land rendevous with the SDF-1 in orbit at end of mission 1, mission 2 you fold to pluto and you see the island frozen as well as prom and dead floating dead in space...

  Your objectives are to guard the transports as the tow the two warships to the SDF-1, but MORE importantly to guard other transports as they tow macross shelters frotm eh island to SDF-1 full of civillians!!! meanwhile battle pods, officer pods, and some quadranos are STILL on the island and got pulled with you. You have to fight them off. Also the SDF-1 cannot fire it's main gun (if it lacks turrets for that model no biggie) it should lose most power anyway as loss of the fold engines cripples the ship for a time...

  In the FAR future we have the interior to look forward to... ;7
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Ok this is the mission I made long ago using original mod. I tested it out before moving to new mod BUT now it's borken SDF-1 will not fire. I even took a mjolnir and altered it to be invisible and fire a reflex cannon but no go! (add plotdevice1 pof to models and the table in ships...)

  I can't make the beam appear to strike the cruisers on cue to match the voice action... Anyway the mission needs to be fixed cause of RTB and we have to add more for a rendevous in space with SDF-1 BUT anyway I just wanted to give you a taste of what I am shooting for... As you will see this is just a look and see byt he Zentreadi and not the main attack (that happens on the Island)...

sigh "I suck!" :confused:

EDIT- I forgot to mention I found a 3000 poly Warhammer and got permission from the creator for use. It is currently untextured, but if he doesn't do it I have textures if one of you can skin it later on, plus we have to be sure iit doesn't need to be tweaked first.. (possibly needs to be subobjected.  LONG LIVE DESTROIDS! I plan on having some nice quality ones dotted all over SDF-1's hull and other places perhaps for eye-candy...
« Last Edit: August 20, 2004, 02:01:11 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Official Robotech Mod Thread
ERm..the SDF-1 without the carriers is there, but I wil convert it again and put a new version for dwnalod.. I will allso add the prometheus and deldalus as objects..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!