Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 91456 times)

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Offline Zarax

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Weapon Effects - Yet another bunch of 32bit eye candies
Inferno has some good beam graphics...
The Best is Yet to Come

  
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Zarax
Inferno has some good beam graphics...


I was about to say the same thing... :) They are less plain, i like their BFred especially.

 

Offline Grug

  • 211
  • From the ashes...
Weapon Effects - Yet another bunch of 32bit eye candies
Bobboau: :o Are they able to use .anis ?

Kalfireth: Hmm I think I know what you mean... but hey, I guess we shall all wait and see what they look like after Lightspeed goes through them. :D

I'll have to d/l some of these other campaigns now that I've got things sorted out with FS2. I've had a go at a earlier version of BabProject, but what would be highly recommended now? And what would be the most favoured Single mission using naught but the FS2 assets and SCP...? any suggestions? I guess I'll probably try and get through them all when I find the time lol. :D

-Grug

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Kalfireth
My main point was that someone needed to redo the graphics for it, but overall the beams could do with having a bit more "power" behind them. I'm not entirely sure how though. But they just don't feel - to me at least - like particularly dangerous weapons. More "oh look, another beam cannon firing".

Heck, what would be really nice was if beams were reworked as some kind of a particle cannon.. that is to say you see energy "spawn" at the source of the beam and hurtle through space to slam into their target. Not smooth as the beams are now, but... perhaps like almost liqued like in movement. As if energy was actually moving rapidly rather than there just being a straight line. It's hard to describe, I'll see if anything on the net looks similar.


I know exactly what you mean. I've seen a beam go off countless times and just for fun I like to run into friendly beams to see myself flung away. But having a beam just kind make a SLAM into a target, maybe even pushing a tad bit or see it shake at the impact of an energy weapons like that would be truely awesome. Say for instance: when the Capella star went off, and you saw the wave his the ships with such force and kinda move em a bit, I mean a beam effect like THAT! Threatening, having that "whack" noise it had on impact, and just pushing it a tad bit with a awesome wavy-ish kinda beam. But I'll get a screenshot of the problem as soon as I get back home. I'm at school right now.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Yes that would be nice, i mean not really realistic (how can a beam push you?), but who care? I like the beams as they are, but they could be much better i think, i also thinking about particle spread on the full lenght of the beam, not just at the starting glow, animated texture to make it more "active", and also some kind of electrical discharge, like lightnings along the beams..
There are a lot of ways to improve beam i think.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Sure it could push you. If the damn thing is JACKHAMMERING into your hull at an extreme speed faster then light (I mean, the thing hits it target once it fires) then I'm sure it would give you a little push. But, what would be REALLY cool is if we would have it so that if a spot has been hit enough, OR the hull integrity has dropped to a certain level, anti-cap (non-slash) beams could penetrate the hull of the ship. ;7

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by .::Tin Can::.
Sure it could push you. If the damn thing is JACKHAMMERING into your hull at an extreme speed faster then light (I mean, the thing hits it target once it fires) then I'm sure it would give you a little push. But, what would be REALLY cool is if we would have it so that if a spot has been hit enough, OR the hull integrity has dropped to a certain level, anti-cap (non-slash) beams could penetrate the hull of the ship. ;7


No they can't
First of all they can't travel against you FASTER than light, second, simple charged particles don't have enough mass to move a million ton cruiser, let alone a billion ton destroyer, no matter the speed at wich they travel. To have a push effect you should use something with a considerable mass, but it won't be a beam weapon anymore, it will be a projectile weapon.
Anyway this don't matter at all, i don't care about realism, i care about what is cool! After all FS2 is not realistic in anyy aspect of space combat (maximum speed? Afterburners? Laser that travel slower than a projectile?)

 
Weapon Effects - Yet another bunch of 32bit eye candies
Sure they can. But since you dont care about realism, then it would make it cool looking! More powerful! But still, I didnt say it would just completely SHOVE it, just kinda nudge it a bit. Maybe a Fenris getting whacked by a beam weapon would help really. Just like that tiny-assed anti-fighter beam can make you twirl, why cant a bigger beam make a bigger ship shake in its space?

 
Weapon Effects - Yet another bunch of 32bit eye candies
It's perfectly fine for a beam to move a target.  And there's many ways you can justify it in the story (as long as you don't use the normal FS2 beams).  Ultra-massive plasma, trans-lightspeed particles (those beams can appear pretty quickly)...  plenty of ways to justify.


And the beam weaponry in FS2 _are_ particle beams in the sense plasma streams are particulate...

 
Weapon Effects - Yet another bunch of 32bit eye candies
I would just like to see more "umph" in the beams, with a realistic firing-of and impact-of effects.

 

Offline Zarax

  • 210
Weapon Effects - Yet another bunch of 32bit eye candies
Just increase the mass factors in the tables and the beams will move even capships...
The Best is Yet to Come

 
Weapon Effects - Yet another bunch of 32bit eye candies
Last time I tried doing .tbl editing (you were there Zarax) I ended up biting off more then I could chew with the tables, because there seems to be a lot more editing then I would like.

 

Offline Zarax

  • 210
Weapon Effects - Yet another bunch of 32bit eye candies
Check Karajorma's FAQ about tables and flags, it really helps.
The Best is Yet to Come

 

Offline Drew

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    • http://www.galactic-quest.com
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by ryuune75


No they can't
First of all they can't travel against you FASTER than light, second, simple charged particles don't have enough mass to move a million ton cruiser, let alone a billion ton destroyer, no matter the speed at wich they travel. To have a push effect you should use something with a considerable mass, but it won't be a beam weapon anymore, it will be a projectile weapon.
Anyway this don't matter at all, i don't care about realism, i care about what is cool! After all FS2 is not realistic in anyy aspect of space combat (maximum speed? Afterburners? Laser that travel slower than a projectile?)

dude think of the force the beams have. Ever heard of the 2nd law of motion?
F=MA

several trillian explosive particles moving at even close to light speed will have a more than a little kenitik effect
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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Drew

dude think of the force the beams have. Ever heard of the 2nd law of motion?
F=MA

several trillian explosive particles moving at even close to light speed will have a more than a little kenitik effect


lol, you'd rather check the numbers supporting this theory;
If they are "energy" beams i suppose they are just that, not some kind of strange mass driver, right? So what makes you think they are composed of higher mass particles?
So go see how many particles of zero or near-zero mass you need at whatever speed you want to move a multi billion ship by a millimeter, then tell me.

@cronoverse
Where have you seen any evidence that:
- beam weapons are "plasma" weapons? If they were plasma weapons they will have called that way in the game.
- they hit at translight speed (whatever that could mean)?

You can't just make up things to justify a non-realistic aspect of the game, it's that way because it better for gameplay. And on top of that justify with something even more unrealistic (translight speed?)

But again, it isn't this a bit off topic? I already told i don't care about beams pushing you around (as the already do) because i know they are cool that way.

 

Offline Zarax

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Weapon Effects - Yet another bunch of 32bit eye candies
BTW, real life ion "beams" (yes, they exist, but are far from being a weapon) are ionized superheated plasma particles...
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Offline karajorma

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by ryuune75
@cronoverse
Where have you seen any evidence that:
- beam weapons are "plasma" weapons? If they were plasma weapons they will have called that way in the game.
- they hit at translight speed (whatever that could mean)?


I agree with you about the beams moving ships not being realistic (cool, yes. Worth doing, yes. Realistic, nope) but does the phrase commence plasma core insertion ring a bell? :)
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Offline Unknown Target

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  • Push.Pull?
Weapon Effects - Yet another bunch of 32bit eye candies
Did you know you really can't see lasers in real life?
I MAKE A MOTION FOR ALL LASER GRAPHICS TO BE REMOVED IN THE NAME OF REALISM! :D :p

Seriously, folks, since when has FS2 been realistic? :p

And anyway, beams can already go thru ships, play the first mission in the FS2 campaign again :D :p

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by karajorma


I agree with you about the beams moving ships not being realistic (cool, yes. Worth doing, yes. Realistic, nope) but does the phrase commence plasma core insertion ring a bell? :)


Yes, a bell called "techno babble"
A "plasma core" can be anything really, to shoot a bullet you need gunpowder, that doesn't mean you shoot gunpowder, right? Plasma is not some kind of esotic energy, it's a simple, plain ionized gas...the most common matter in the universe.
There is no way FS2 beams can be "plasma" beams.

@Unknown Target
You can see lasers, you only need to be in a very dense nebula :D

 

Offline Zarax

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Weapon Effects - Yet another bunch of 32bit eye candies
That's not exact...
Actually you can see lasers, but it depends on the frequency...
Those that are used by heavy industrial plants are quite visible.
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