same with all my ships which were designed before freespace went opensource, kept them in the 500 poly range and they were awesome back then, if i were to release them now people would go "eeeeeeew, whats that" so ive been re-diong some of my older models to make them a bit more cool under the new engine. i think fixing up old ships made me fall behind. ive been modding freespace sence fs1 and have been making mods altogether sence descent 2. i learned to work with low polyl imits and low res textures. newer modders need not be constrained by such limits, and so their learning curve streamelined for modern gaming technologies. i have to unlern my primative habbits.