Author Topic: High poly asteroids wanted  (Read 25048 times)

0 Members and 1 Guest are viewing this topic.

Offline Lightspeed

  • Light Years Ahead
  • 212
High poly asteroids wanted
You'll have to give it a good shinemap. Shinemaps can add LOTS of detail to a model (make the crater edges / height differences shine more then the rest of the rock) - this prevents it from being just "black" and from being "shiny" at the same time.

PLUS, it looks way more hi-poly than it is :)
Modern man is the missing link between ape and human being.

 

Offline aldo_14

  • Gunnery Control
  • 213
High poly asteroids wanted
If you want big, complex roids, why not make them and use them as a standalone pof, as you would an installation?

 
High poly asteroids wanted
that would be fun, but not so complex, high poly would be a normal asteroid
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
High poly asteroids wanted
Here's something in the same gendre... how about a comet?  Make a large asteroid (again, this would be for individual use, not for an asteroid field), say the size of a Deimos.  Make sure that the comet's surface is a rotating subsystem that tumbles forward (or even on more axes if possible, but at different rates) around a submodel in the center, that also has an engine, though not as a targetable subsystem (like on an escape pod).  I'm not sure if this is possible without making the engine subsystem targettable, but an engine wash would be cool in its wake.  Then, use lots and lots of particles combined with a massive missile trail.  For the particles, I'm not sure how they work exactly and what control we have over its properties, but if they could be altered for this model to have a longer lifespan, it would ensure a dynamic tail for it.  Then, all we need is to give the model a reasonable speed in its table file, place it in FRED, and give it ai-waypoints-once orders to have it pass through the field of battle.  Idealy, it would have the same grey appearance on radar as an asteroid, by using the "navbuoy" flag, but I'm not sure if this flag will accept waypoint orders.  I'd also recommend "big_dammage" to keep it from being destroyed by small arms.

Now obviously, this comet is not designed to be scientifically accurate, since comets tails do not always follow them, n'or do they always HAVE a tail, but FS has never been about strict scientific adherence... more like a very classy and intelligent shoot-em up.

This may be outside the possiblities for FS2, but it could also be a chance for some of our experienced moders to show their stuff and take on such a challange.... hint, hint. ;7

Later!
The Trivial Psychic Strikes Again!

  

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
High poly asteroids wanted
If you want asteroid-dodging fun, you should probably just make custom 'roids for the purpose, rather than using the standard asteroid belt ones. Set a "likelyhood of appearence" in the asteroids.tbl for the 'roids.

 

Offline aldo_14

  • Gunnery Control
  • 213
High poly asteroids wanted
Quote
Originally posted by Trivial Psychic
Here's something in the same gendre... how about a comet?  Make a large asteroid (again, this would be for individual use, not for an asteroid field), say the size of a Deimos.  Make sure that the comet's surface is a rotating subsystem that tumbles forward (or even on more axes if possible, but at different rates) around a submodel in the center, that also has an engine, though not as a targetable subsystem (like on an escape pod).  I'm not sure if this is possible without making the engine subsystem targettable, but an engine wash would be cool in its wake.  Then, use lots and lots of particles combined with a massive missile trail.  For the particles, I'm not sure how they work exactly and what control we have over its properties, but if they could be altered for this model to have a longer lifespan, it would ensure a dynamic tail for it.  Then, all we need is to give the model a reasonable speed in its table file, place it in FRED, and give it ai-waypoints-once orders to have it pass through the field of battle.  Idealy, it would have the same grey appearance on radar as an asteroid, by using the "navbuoy" flag, but I'm not sure if this flag will accept waypoint orders.  I'd also recommend "big_dammage" to keep it from being destroyed by small arms.

Now obviously, this comet is not designed to be scientifically accurate, since comets tails do not always follow them, n'or do they always HAVE a tail, but FS has never been about strict scientific adherence... more like a very classy and intelligent shoot-em up.

This may be outside the possiblities for FS2, but it could also be a chance for some of our experienced moders to show their stuff and take on such a challange.... hint, hint. ;7

Later!


Actually, it's already been done, more or less....

 
High poly asteroids wanted
oh?

I'd like a linky to that.....
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
High poly asteroids wanted
Quote
Originally posted by kasperl
oh?

I'd like a linky to that.....



IIRC Nico/Venom made Comet to OTT but he never didn't Release it
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
High poly asteroids wanted



Something like that?

I think that polycount should be kept down somewhat, due to the number of asteroids present on screen.

Edit: Same asteroid with LODs.
« Last Edit: April 05, 2004, 11:18:31 am by 263 »
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline adwight

  • Neo-Terran
  • 28
  • Go Gators!
High poly asteroids wanted
Those look great, I really like them.  The top one is alot better than the bottom one is imo though...(unless they are the same asteroid, in that case, shoot me).
Neo-Terra Victorious

The Lightning Marshall

158th Banshee Squadron

Gay people are rejects who can't get girls. Period. -DragonClaw
Can I have sex with it yet? -KnightTemplar

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
High poly asteroids wanted
um... high poly?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
High poly asteroids wanted
Quote
Originally posted by Bobboau
um... high poly?

 
High poly asteroids wanted
i think the angles are too sharp, try rounding it all off a bit.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline c914

  • 29
    • www.scfi.pl
High poly asteroids wanted
those asteroids could be more smothes

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
This probably needs experimenting with though - if youve ten asteriods on screen you're fine, but if you have a hundred, all with hi-poly counts - as well as ships of the calibre Omniscaper has released - you start to run into problems.

 
High poly asteroids wanted
well, yeah, but just getting a bit better 'roids would already help a lot.

and a few remaps would be nice too, and creating more variety would be very  nice.

and off course, trying to give some of them particle trails somehow......
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Lightspeed

  • Light Years Ahead
  • 212
High poly asteroids wanted
and of course, everyone forgot about LODs again...
Modern man is the missing link between ape and human being.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
High poly asteroids wanted
Btw the pics are of the same asteroid with LODs.

I like the  rocks rough. Afterall, there's no erosion in space, right?
« Last Edit: April 05, 2004, 11:20:30 am by 263 »
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
True, but there's rough and there's angular. Let me dig up an illustration of what would be neat as far as asteriods go....

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted


Ok here we go, as you can see the rocks in this image (not mine.. duh) may well be smoothed off - but are still fairly angular. I'm not saying I expect completely rounded off surfaces - but the long, flat lines of the current generations of rocks (like the low LOD ones in your images) look much worse.

However the high LOD versions of yours are very good.