Author Topic: High poly asteroids wanted  (Read 25054 times)

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High poly asteroids wanted
some of that might be done with very creative specmappong, perhaps......
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline diamondgeezer

High poly asteroids wanted
You'll get well-rounded stuff - fine-scale erosion is due to micro-meteorite impacts. Observe:



(courtesy of NASA)

Glad to see someone working on it, though - I was all set to bump this thread tonight :D I'd rally like to see those babies rounded off some, Ryx :nod:

 

Offline Ryx

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High poly asteroids wanted
Rounding off, it is. :)
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Offline aldo_14

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High poly asteroids wanted
Quote
Originally posted by Kalfireth

 


I really must remember to rip off that design someday.........

 

Offline Flipside

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High poly asteroids wanted
Well, I sort of get this effect.,...





This is a 2 hour throwtegether jobby, so it could look better, but I can have a crack at the standard solid FS2 ones :)

That's 250 polys, which I reckon is about the maximum you could need, you don't want to waste too many polygons on them. Biggish textures though, 1024 x 1024.

Flipside :D

 

Offline Lt.Cannonfodder

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High poly asteroids wanted
That's definately much, much better than the originals :nod:

 

Offline karajorma

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High poly asteroids wanted
:yes: A huge improvement.
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Offline Fineus

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High poly asteroids wanted
Agreed, now make thousands of them for variety ;)

 

Offline c914

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High poly asteroids wanted
Those one are realy good:yes: . Now they almoast look like real asteroids almoast becouse they need craters

 

Offline Nico

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High poly asteroids wanted
Funny, thry look like the roids in Eve :)
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Offline JarC

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High poly asteroids wanted
Quote
Originally posted by Ryx
Btw the pics are of the same asteroid with LODs.

I like the  rocks rough. Afterall, there's no erosion in space, right?
BUZZZZ! wrong answer, erosion is even higher since there's no atmosphere to burn up the spacedust...and it is just the little particles which would erode the surface of an asteroid the most...especially since an asteroidfield/ring usually has lots of dust floating around in it...
« Last Edit: April 06, 2004, 03:29:30 am by 106 »
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Offline Nico

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High poly asteroids wanted
Quote
Originally posted by JarC
especially since an asteroidfield/ring usually has lots of dust floating around in it...


Asteroid fields as scene in movies or games, technically, don't exist :doubt:
The roids in a roid field are usually hundreds of kilometers aparts. I highly doubt there's a lot of dust there. So let's not go into scientific details when talking about roids, shall we? ;)
I think round roids are boring, btw.
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Offline JarC

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High poly asteroids wanted
think relative...when I say 'lots of dust' I do not ofcourse mean you can swipe a finger over a ledge to see it...but without atmosphere the effect is the same as sandblasting...
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Offline Nico

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High poly asteroids wanted
I doubt it, or else the roids would be long gone :)
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High poly asteroids wanted
Quote
Originally posted by Flipside
Well, I sort of get this effect.,...

Ast01.jpg

Ast02.jpg

This is a 2 hour throwtegether jobby, so it could look better, but I can have a crack at the standard solid FS2 ones :)

That's 250 polys, which I reckon is about the maximum you could need, you don't want to waste too many polygons on them. Biggish textures though, 1024 x 1024.

Flipside :D


now that's a way to use shinemaps!

would you mind uploading/contributing those to FSCZ?

also, what kind of performance drain do you get with a full field of em?
and is this one map, or multiple?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Ryx

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High poly asteroids wanted


Quick and ugly(?). Just slapped on a meshmooth on there. As you can see polycount went up quite a bit. As befor LODs on the sides.

Now you got high-poly asteroids. :p
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Offline Fineus

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High poly asteroids wanted
...Perfect! :eek: That's exactly the kind of look I was talking about. Congratulations sir on a job well done!!

 

Offline Setekh

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High poly asteroids wanted
That's an improvement. How many polys have they moved up to now?
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Offline Fineus

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High poly asteroids wanted
960 is apparently the highest poly LOD there is. I wonder how they run in game...

 
High poly asteroids wanted
960 sounds pretty damn lethal.

i like Flipsides idea of just using the new maps given by the SCP guys a lot better, IMO.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm