Author Topic: Revised system requirements  (Read 11405 times)

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Offline Zarax

  • 210
Revised system requirements
Ok, it seems i need your version :)
BTW, i testing the latest test version, and with D3D it keeps showing the problem...
I suspect it's somehow a buffering problem...
I mean, the crash always happens when there is an explosion, but the weird thing is that it happens regardless of the fact the player has the explosion on screen or not...
The Best is Yet to Come

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Quote
Originally posted by Zarax
I mean, the crash always happens when there is an explosion, but the weird thing is that it happens regardless of the fact the player has the explosion on screen or not...


Thats just the kind of thing that a debug runthrough in VS will help out with.

You need to set environment variables homedrive and homepath I think. Read cvs docs for setup info.

http://www.randomtiger.pwp.blueyonder.co.uk/freespace/cvs.rar

  

Offline Zarax

  • 210
Revised system requirements
RT, are you sure that the command line text you gave me is correct?
I'm also available via msn messenger at [email protected] if you want
The Best is Yet to Come

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
anoymous, anonymous

 
Revised system requirements
Is it ok to use the 8.1b SDK?

 

Offline Sticks

  • 29
Revised system requirements
fyi, I use the DX9 sdk, and I've not run into any problems.
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Revised system requirements
the current code is designed to use 8.1b I beleve, anything later than that should also work
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