slowdowns? uh...as said, what difference would another 1500 polys make in a subspace mission, not a whole lot I guess, and if you got a halfway decent vidcard (GeForceFX5200Ultra) even an older machine (PII/466Mhz) is perfectly capable of running FS2_Open @1024x768 without too much stuttering...(I know coz I am).
OT. I would also like to see some alternative warps...and now that I got PSP again, might even create a couple myself...no need to create a new warp.pof, I think a lot already can be done giving it just a new ani....same goes for subspace, new textures and perhaps an additional subobject for extra rotation, or one that is curved instead of just an elongated ellips, so the end of the 'tunnel' would not always be in the center (if flying straight)
Re: getting *****ed for wanting to deviate from canon...Yes, there seems indeed to be a bit of 'coming down' having taken place in the past on canondeviants...
soooo...making myself a target...when are we going to see some actual improvements to FS2_Open? (ducking and running)...now don''t get all excited and steamed up...

what I mean is...when will engine and scripting features be extended? In the beginning there was a lot of talk on FDL how a lot of things with regards to Alpha-1 could not be scripted with sexp's, such as landing on a surface, or returning to base by docking with the ship you are stationed on, flying in formation, gravitational influence, blackouts
experienced fredders will know what things I refer to...there's stil lots of stuf that could be improved here that does not put all emphasis on visual gadgetry...ooooh I wish I could program in C...