Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 51494 times)

0 Members and 2 Guests are viewing this topic.

Offline JarC

  • 28
New Subspace Tunnel Model?
slowdowns? uh...as said, what difference would another 1500 polys make in a subspace mission, not a whole lot I guess, and if you got a halfway decent vidcard (GeForceFX5200Ultra) even an older machine (PII/466Mhz) is perfectly capable of running FS2_Open @1024x768 without too much stuttering...(I know coz I am).

OT. I would also like to see some alternative warps...and now that I got PSP again, might even create a couple myself...no need to create a new warp.pof, I think a lot already can be done giving it just a new ani....same goes for subspace,  new textures and perhaps an additional subobject for extra rotation, or one that is curved instead of just an elongated ellips, so the end of the 'tunnel' would not always be in the center (if flying straight)

Re: getting *****ed for wanting to deviate from canon...
Yes, there seems indeed to be a bit of 'coming down' having taken place in the past on canondeviants...

soooo...making myself a target...when are we going to see some actual improvements to FS2_Open? (ducking and running)...now don''t get all excited and steamed up...:) what I mean is...when will engine and scripting features be extended? In the beginning there was a lot of talk on FDL how a lot of things with regards to Alpha-1 could not be scripted with sexp's, such as landing on a surface, or returning to base by docking with the ship you are stationed on, flying in formation, gravitational influence, blackouts

experienced fredders will know what things I refer to...there's stil lots of stuf that could be improved here that does not put all emphasis on visual gadgetry...ooooh I wish I could program in C...
Use the WiKi Luke
See You @ WIGGY's

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
New Subspace Tunnel Model?
A lot of that stuff has been fixed. Alpha 1 can be referred to by most sexps now, and there's an end-mission sexp. Dunno what you mean by landing on a surface - that's a mod issue, and still a WIP (Pimp :D). There's also a bunch of new sexpsand the like. Blackouts and gravity hasn't been tried yet, and I doubt they will (proper gravity especially) as this'd pretty much require fundamental changes to the engine, whereas graphical stuff is really more of an upgrade or addition. Buuut, this is a subspace thread, so perhaps a dedicated new topic, or a trip to the wiki or SCP readme is in order (I actually don;t know where this info is to be found to be honest, so I'm kind of just guessing on those last two).

BTW - you're an experienced FREDder? Are you a busy experienced FREDder? Coz if not, TI always has a place :D
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
New Subspace Tunnel Model?
[scp][/scp]

JarC, check that link.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
New Subspace Tunnel Model?
Quote
Originally posted by kasperl
[scp][/scp]

JarC, check that link.


Those are some really good tags. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Starks

  • 29
New Subspace Tunnel Model?
Can we make it so that if a fighter breaks off and tries to go through the tunnel wall it explodes?
Formerly of the Dark Wings and Legion of Apocalypse

 
New Subspace Tunnel Model?
isn't the tunnel wall at an infinte distant point or something?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
New Subspace Tunnel Model?
It's certainly outside the flyable area (deliberately)...  I'm not entirely sure if that's deliberate or not - but certainly you could give the walls a "planet" value so that the closer you get, the more damage you take. Of course you'd have to shrink the model so that you could get anywhere near the walls....

 
New Subspace Tunnel Model?
it'd be cool to be torn apart by subspace stresses at the edges. perhaps usefull for newly discovered/unstable nodes?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
New Subspace Tunnel Model?
um, it's a background model, there is no "closer", the model is something like 100 meters wide
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
New Subspace Tunnel Model?
oh, crap.

you could do something in FRED that when the player goes out behond a certain nav pointed boundary he get's damaged......
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
New Subspace Tunnel Model?
It could be coded that for any instance the "subspace.pof" model is loaded into mission, it's automatically coded that a new set of mission boundrys are created.. you can't fly outside them or you start to take damage from subspace stress? It'd basically apply damage on approach to the boundry... can't be that hard?

 
New Subspace Tunnel Model?
why bother?

lay a line of invisible textured, untargetable ships with don't collide invisble on in the middle of the node, then use some distance SEXP and a give damage SEXP. issue solved.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
New Subspace Tunnel Model?
I vote aye. Subspace, indeed, needs an overhaul and I think those 2 pictures Kalifreth posted fit the description perfectly.

 

Offline JarC

  • 28
New Subspace Tunnel Model?
@Black Wolf:

Me a FREDer, I wish...! never been able to use it, can start it alright, just don't understand it's mechanisms...but when the FDL was still active, there was a lot of discussion going on about the things I mentioned and lots more...there's a wealth of 'wishes' in their...(@ ml.warpcore.org/fdl/ ) so I basically just drew from memory what things folks wanted added back then...to me it looks as if in the past 2yrs there's only been attention for visual stuff, which in itself is good ofcourse, but not the only area of possible improvement...was just curious what the status was on this...
« Last Edit: April 13, 2004, 12:22:28 pm by 106 »
Use the WiKi Luke
See You @ WIGGY's

 

Offline Raptor

  • 210
New Subspace Tunnel Model?
Quote
Originally posted by JarC
...to me it looks as if in the past 2yrs there's only been attention for visual stuff, which in itself is good ofcourse, but not the only area of possible improvement...was just curious what the status was on this...


I've been meaning to say something along those lines for ages:nod:

Coders, what is the current release date for 3.6? I have a host of
*gulp* turret related points that I really would like to draw some attension to.

And yes, subspace could do with an overhaul.;)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline JarC

  • 28
New Subspace Tunnel Model?
Quote
Originally posted by Black Wolf
Dunno what you mean by landing on a surface - that's a mod issue, and still a WIP (Pimp :D)
O my gawd :eek2: that looks GREAT!!!
Use the WiKi Luke
See You @ WIGGY's

 

Offline Flipside

  • əp!sd!l£
  • 212
New Subspace Tunnel Model?
LOL Thanks :) It's still a WIP, but I have a few ideas in motion about it ;)

 

Offline Flipside

  • əp!sd!l£
  • 212
New Subspace Tunnel Model?
Double post, I know, but I was playing about with rendering, and I got a sort of Subspace effect by accident. It doesn't 'loop' properly like an animation yet, and I didn't realise the texture is tiled 3 times across the subspace model, but it gives a very rough idea of what I had in mind. It's also too big ;)

Please note : This does NOT look good, partly because of the non-looping render and partly because of the way the Subspace thing is drawn, I think, its just an idea, that's all :)

http://www.aqsx85.dsl.pipex.com/SSpace.zip
« Last Edit: April 13, 2004, 03:17:48 pm by 394 »

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
New Subspace Tunnel Model?
I Vote yes because I know that this community can do anything it wants if it puts its software to it.  New is always Better!  We can make a luminous Subspace without the ugly black spots and visible corners!  WE CAN DO ANYTHING

(download my beams and engine glows, and look for my hi-res textures!)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline adwight

  • Neo-Terran
  • 28
  • Go Gators!
New Subspace Tunnel Model?
Quote
Originally posted by Raa Tor'h
Give me a few days, and I'll have a subspace mesh. :nod:  I wanna do something constructive for the community.


Playing in subspace for the first time, always made me somewhat queezyish if you get what I mean.  It seems like you aren't moving at all, and it's really confusing.
Neo-Terra Victorious

The Lightning Marshall

158th Banshee Squadron

Gay people are rejects who can't get girls. Period. -DragonClaw
Can I have sex with it yet? -KnightTemplar