Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 51835 times)

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Offline Ulala

  • 29
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New Subspace Tunnel Model?
You know, the current subspace pof dealie whatever it is kinda reminds me of the Town Portal loading screen from Diablo 1... am I the only one? I haven't seen/played Diablo 1 for years, but the current subspace reminded me of it...
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Offline Nico

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New Subspace Tunnel Model?
Quote
Originally posted by Bobboau
it's a sky box


voila, and that replies to sandwich's question ( can you reach the edges? no, not more that you can reach those sathanas near Capella ). And subspace works exactly the same as normal space in game terms, like hell V made another physics just for that :p
Shotting primaries backward in subspace never sent my shots back in my face, as far as I can tell :p And if everything was moving at the same time you move, well, how the hell could we reach the lucifer in FS1? :p
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New Subspace Tunnel Model?
Quote
Originally posted by Sandwich


Erm, did I miss something? Who are you talking to?



TopAce, sorry for not quoting.
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Offline TopAce

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New Subspace Tunnel Model?
It was obvious. And yes! You cannot force somebody who is at least 12,000 kilometers away from you to use this model. ;)
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Offline Sandwich

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New Subspace Tunnel Model?
Quote
Originally posted by Nico
voila, and that replies to sandwich's question ( can you reach the edges? no, not more that you can reach those sathanas near Capella ).


Yeah, that was the only part I really wasn't 100% sure about, since I recalled that flying "towards" the closest facing of the subspace tunnel wall was disconcerting in that I seemed to be getting closer, but then again I wasn't. Very disorientating.:shaking:
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Offline Drew

  • 29
    • http://www.galactic-quest.com
New Subspace Tunnel Model?
Quote
Originally posted by Nico


voila, and that replies to sandwich's question ( can you reach the edges? no, not more that you can reach those sathanas near Capella ). And subspace works exactly the same as normal space in game terms, like hell V made another physics just for that :p
Shotting primaries backward in subspace never sent my shots back in my face, as far as I can tell :p And if everything was moving at the same time you move, well, how the hell could we reach the lucifer in FS1? :p


well yeah. The thought that everything is moving away from you in subspace dosnt make sence because everything would be mooving at the same relative speed. Its because of the same reason a fly in an airplane dosnt get smashed into the back of the plane when it jumps up and flies; its moving at the same speed of the plane, and couldnt stop and get smooshed into the back of the plane if he wanted too.  Its basic laws of motion right there.
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Offline TrashMan

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New Subspace Tunnel Model?
I know what's missing...the Light at the end of the tunnel....
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Offline TopAce

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New Subspace Tunnel Model?
Switch on the lamps, then.
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Offline Bobboau

  • Just a MODern kinda guy
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New Subspace Tunnel Model?
that's a mission thing I think, you have to add suns (this is also why nothing is lit in any of the screens)
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Offline Nico

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New Subspace Tunnel Model?
Quote
Originally posted by TrashMan
I know what's missing...the Light at the end of the tunnel....


There's always light at the end of the tunnel, they say :p
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Offline Ransom

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New Subspace Tunnel Model?
With Raa's new model the suns don't seem to appear.

 

Offline TopAce

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New Subspace Tunnel Model?
Is it smaller in size than the [V] version? It may be the problem.
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Offline Sesquipedalian

  • Atankharz'ythi
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New Subspace Tunnel Model?
The original subspace_big and subspace_small pofs both had engine glows attached to their ends.  Those were the "suns"
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Offline TopAce

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New Subspace Tunnel Model?
Oh, yes. I also noticed that suns and engine glows are very similiar. But it didn't come to my mind.
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Offline Turambar

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New Subspace Tunnel Model?
Beams used to be engine glows too.
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Offline Taristin

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New Subspace Tunnel Model?
Quote
Originally posted by Sesquipedalian
The original subspace_big and subspace_small pofs both had engine glows attached to their ends.  Those were the "suns"



Really? Then that's a super easy fix...
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Offline Bobboau

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  • 213
New Subspace Tunnel Model?
I know they had it but I'm not sure they were used.
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
New Subspace Tunnel Model?
I'm oretty sure they are.  I made a table entry for each pof and put them into a mission.  The engine glows shone bright and clear.
Sesqu... Sesqui... what?
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Offline Taristin

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New Subspace Tunnel Model?
Well, then just use PCS to import the original pof data into the models I made. They're the same exact size...
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Offline Shinobi

  • 26
    • http://www.sectorgame.com/twistedinfinities
New Subspace Tunnel Model?
How goes this? Anybody working on it?
I found another Subspace pic.


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