@LS To be honest I would even use this one over the stock one. (Well perhaps blur it better before

)

Beacause it has more detail. I think brick fits to the style map. You overdid it, but even tough it's better then the old one.
That's because of the limitation in colors and size(due to computerspeed at that time). Tho stock ones look to drawed. They miss rust, shading and scratches. This is what makes them feel more realistic.
And if you create a new texture don't forget that the most people don't want too different things. (This is what makes it this difficult)
Originally posted by Flipside
... you need to rebuild the entire texture, and doing all of them would be an utter nightmare
That's the problem. There is nobody who want to do this.
And even if sombody would do it, it cost so much time that there might be nobody who is still interessted in them, when they are finished...
Originally posted by Flipside
I agree with you there Lightspeed, you cannot 'create' detail, ...
You can. Using texturizer is ok. They don't really create detail, but if used right, they can give the map a more realistic look.
The orion map here was propably intended to look dirty, as you can see (the black rusty thing). Why not sharpen it a bit and add a bit too ?
And if we are at it, lets redraw all the lines, to make them draker and sharper. Because those are the things which look most ugly ingame if you get near them.
(The stuckture on it is not just "bricks"

)