I just thought about something: we have a "third person view", now, right? well, I played around with my ezechiel and view, and you know what, when I managed to fit the view right in my copilots cockpit ( wasn't easy... ), it fitted perfectly ( well, with FOV set at 0.39, at least ). The maps on my cckpit are reasonably high res, the only thing I'd need would be to remove the HUD which is in the way ( edit: the one I placed in the model, heh, not the actual HUD, I prefer to point out, just in case... ).
If someone would be kind enough to implement the exact same view as that third person view ( well almost, don't need the swinging obviously ), but placed on the viewpoint of the ship, I'm sure that would work, the HUD would just be overlayed over the cockpit mesh.
Pretty please? That can't be that long to do, you folks made the external view with the swinging camera and all!
edit2: and I mean after the 3.6 release, of course, before somebody screams "code freeze!" at me

oh, screenshot:

Obviously I didn't use the same piece of map to put on the two HUD arms, so the right one is still visible.
Of course, the cockpit map is blurry, the original idea was not to be used in a close up view. That said, the view is too close, you see aproximately half the instrument panel, couldn't get a better view ( external view zooms in/out too fast ).
But you can see it fits well, there's no performance hit at all, btw, it's really a handful of polys there.