Originally posted by Unknown Target
If flight sims bore you, then you're obviously not playing them right. Flight sims are all ABOUT the limits.
As I explained in my post.
It's those limits that bore me.
It makes my opponents even MORE Predictable and easy to prey on than in FS.
They limit themselves too easily, whilst I will occasionally do things like control stall or airbreak / flap stop to get the upper hand.
Simple, simple games because they follow rules.
Rules make things easy.
Easy makes things boring.
Unlike FS, which doesn't have any limits on your movements, I think flight sims are MUCH harder, mostly because you actually have to know what you're doing.
Irony is with this, if you know what you're doing they're infinitely more boring because, as I have said a few times now if you don't seem to get it you will with this post, knowing the limits means you win, period.
Skill is purely and simply ability to calculate more than just ability to adapt.
Even the most advanced of the jet fighter sims which have actual Close To RL-dog fight engagement rules as BORING.
If that's not your cup of tea, well, turn down the realism level.
That's what FS is for.
But think about it, if you're playing a Flight "sim" then what's the point of doing that? It's about simulating actual flight.
Hense, I don't play them anymore.
AirForce Pilots go through how much training?
And most of that is the technical side of things.
Since the technical side is removed and you don't need to waltz around like a panzi for an hour and a half checkin your aircraft before you fly a mission, it's not realistic, and it's not something that's all that close to reality in most respects other than the physics, which uhh...is the thing which makes the game predictable.... theme coming through..?
Your opponent comes at you, can only do one of a few things, fights normally over (IRL/In Realistic Simulations) before you even approach visual range.
Fun! ¬.¬
The thing about FS2 is that it's all about gunnery skills.
LOL

I invite you to take any ship you like, I will not fire at you, you may use as many reloads as you like, and weapons you like, until you give up and admit that is a flaw in itself.
There's no lateral movement, and it's all about putting crosshairs on target.
Heh, plenty of it if you know how to get the fighters to do it.
Then again IIRC on Vanilla FS2 Lightspeed, Myself and a few other pilots are capable of forcing the ships to break their "Speed Limits" because of the way the game works.
You can get them to go faster than their afterburner will bring them to max...
----
Heh, Like I said, levels you guys mostly aren't even aware of.
Don't get me wrong, that's fun, but that's a different experience from a flight sim, and you can't really compare the two.
Uhuh.
They're two different styles of game.
Same rules govern most games, though.
Heh, Being good at FS2 is, in my books;
Being able to out turn everything.
Being aware of what EVERY SINGLE SHIP Regardless of numbers, on the battle field, is doing at any one moment in time, enemy and friendly.
Being able to dodge an infinite amount of missiles coming in from multiple angles without using counter measures.
Being able to hit people with primaries and secondaries whilst evading these missiles.
Being able to manage shields and energy systems including the emergency dump command in these situations.
Being able to Setup up kills for other people by making an enemies flight path predictable, since they're following your own.
Being able to force your enemies to collide into eachother resulting in eventual death or unfavourable fighting positions whilst in a more than 2v1 situation.
Being able to accurately predict your enemy.
Being able to CONTROL Your enemy.
Being able to read your enemies mind from how he/she is flying.
Being able to deal with any tactic no matter how "cheap" they are that your enemy can throw at you.
Being able to tactically prepair for ANY SITUATION and given the correct resources for the mission (EG; One human Wingman), complete any mission within reason (Some objectives ARE impossible, like destroying a Sathanus with no missiles Trebuche up, or bombs).
The list goes on.
And I have only just touched on the GENERIC Good FS2 Pilot Qualities.
A flight sim is all about taming your envireoment, and using it to your advantage,
Heh, As I said, you're limited by your imagination when you play these games, it's not just about taming the environment, sometimes the random elements can be used to advantage as well, it doesn't always pay off, but, most of the time, shutting off your engines for no apparent reason and shoving on the ECM Jammers then firing off missiles tends to = People pwned from no where.
Just another little trick that worked in more than one game.
pushing your aircraft as far as it can go, and then going one step further, all in the name of getting behind that bandit.
....Different from FS how?
See list above.
Learn to turn an Eri faster than most people turn in a Perseus or a Uly and I'll begin to believe you know what you're talking about.
Sticks;
I stand by my comments.
Other than Falcon 4.0 (Which is ALRIGHT, like JP3 Mediocre) the last flight sim I enjoyed as a flight sim was F15frickinE Strike Eagle.
And, Yes, angles, speed, timing, radar ping, target adjustment, and firing is what I call simple, and slow, compared to the stuff I do in my Perseus.