Author Topic: WIP higher res Fighter maps  (Read 55529 times)

0 Members and 1 Guest are viewing this topic.

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
WIP higher res Fighter maps
Quote
Originally posted by DaBrain
The Apollo is very detailed. But it looks odd somehow.
It's probably the missles on the struts. :D
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline JarC

  • 28
WIP higher res Fighter maps
Quote
Originally posted by Lightspeed
The FS1 medusa map ...
...FS1...missed that one ;)
Use the WiKi Luke
See You @ WIGGY's

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
WIP higher res Fighter maps
That Apollo model is from the intro cutscene, isn't it?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
WIP higher res Fighter maps
Yeppers. I wish we could 'obtain' that mesh somehow...
Freelance Modeler | Amateur Artist

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
WIP higher res Fighter maps
That model could be more than 10,000 polies. Considering how detailed it seems to be. And the texture size ... ARGH!
Some other hitbacks of that model would be the transparent cockpit and the pilot. They are all useless for us, since we want it in game. The cockpit glass cannot be made transparent and the pilot takes up at least 50% of all polies(As seen it the cutscene).
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
WIP higher res Fighter maps
Ehh, I doubt it's that high. Alot of it loks like textures and bump-mapping. Still would be fun to fly one.

And we _can_ have transparent cocpits, and pilots. Nico did it, and I'm doing it for some of my meshes as well. (For fun, nothing official:nervous: )
Freelance Modeler | Amateur Artist

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
WIP higher res Fighter maps
Nobody knows it for sure. I think It is needless to continue guessing ... we will never get that model.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
WIP higher res Fighter maps
hmmm, guess i need to get more practice (learn how to do better shinemaps, figure out the alpha channel, learn more about photoshop in general) and then once summer comes along, I'll put LS and DB out of business!  (I can dream, can't I?)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
WIP higher res Fighter maps
I got them from the freespace vp under interface
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
WIP higher res Fighter maps
Quote
Originally posted by Turambar
I'll put LS and DB out of business!  (I can dream, can't I?)


See? Now that's what I don't like. We need collaboration, not competition.
Freelance Modeler | Amateur Artist

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
WIP higher res Fighter maps
Quote
Originally posted by Raa Tor'h


See? Now that's what I don't like. We need collaboration, not competition.


Ok!  Dabrain, end me your maps so that i can get rid of those little lines-within-the-lines and add my "dirtiness" (clone stamp on low opacity) and touch up the cockpit (one place where I know mine is better).  Then I'll send them back to you and we can upload it as the Dabrain-Turambar Myrmidon Maps

Edit: I'll PM you my Email adress (if you want, of course)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
WIP higher res Fighter maps
Quote
Originally posted by Raa Tor'h

See? Now that's what I don't like. We need collaboration, not competition.


That's TRUE. This is a community, not a championship.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
WIP higher res Fighter maps
Quote
Originally posted by Turambar


Ok!  Dabrain, end me your maps so that i can get rid of those little lines-within-the-lines and add my "dirtiness" (clone stamp on low opacity) and touch up the cockpit (one place where I know mine is better).  Then I'll send them back to you and we can upload it as the Dabrain-Turambar Myrmidon Maps

Edit: I'll PM you my Email adress (if you want, of course)


The lines in the line are already smoothed to death. :)

And if "dirtyness" meens the black areas in this picture, I don't like it.

http://img11.imageshack.us/img11/7486/260.jpg


And what part of the cockpit is better than mine ?


Edit: If we all work on the same maps, we just waste time. So let's declare who does which map next. :)
(I think LS is the best at vasudan maps)
« Last Edit: May 16, 2004, 01:24:56 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
WIP higher res Fighter maps
I don't want to touch anything shivan, lest LS or Carl decide that my head would look good above the fireplace.  I think that the Herc 2 needs some improvement, so I'll do that one next, OK?

*opens up photoshop*
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
WIP higher res Fighter maps
Quote
Originally posted by Lightspeed
Compare your Ares map with the one that comes with my Ares shine/env/etc zip.


 


thats looks amazing. just...wow.

but for the love of god, don't mess with the shinemap. Its look perfect as is. :yes: :yes:

 

Offline Lightspeed

  • Light Years Ahead
  • 212
WIP higher res Fighter maps
Uhh, just work on any FS2 ships. For several reasons:

- The FS1 ships already have better textures
- I'll finish the FS1 ships' shinemaps/envmaps/glowmaps/etc first
- FS2 ships are the thing you'll see most when in-game.

Just do any maps, i'll give them an overhaul (if neccessary) when working on them for shine/textures2.0.

I'll use anything that looks like a definate upgrade and is worth the extra memory consumption. So far this includes DaBrains Ares and Myrmidon.

If you plan on upgrading any FS1-era ships, use my textures (that come with the shine zips) as they already have a lot of issues cleared (namely colour edging for example). This will be faster for you, look better, and prevent hours of work from being redundant.
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
WIP higher res Fighter maps
Loki!
Freelance Modeler | Amateur Artist

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
WIP higher res Fighter maps
Quote
Originally posted by Turambar
I don't want to touch anything shivan, lest LS or Carl decide that my head would look good above the fireplace.  I think that the Herc 2 needs some improvement, so I'll do that one next, OK?

*opens up photoshop*



If you want to, you may use my WIP Herc mk2.
I'll work on something else.

http://www.8ung.at/dabrain/hercMK_WIP_10.zip

It's not much done tough. (10 = ~10%)

Myrmidon is at 95 ;)

I need to get a better understanding of the shine maps.


@ everybody What map would you like to see next ?

Is the perseus ok ?
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
WIP higher res Fighter maps
Don't worry - i'll have to make proper shinemaps (with alpha env) anyway when I get to the FS2 ships, anything looking not *too* bad should work for now.

Bout the Perseus: It is my favourite terran ship from FS2. You'd better make it look as good as ever :) ;7

Raa: Will be the last fighter from the FS1 series. Next thing to appear is the Thoth. :)
« Last Edit: May 16, 2004, 02:33:59 pm by 1317 »
Modern man is the missing link between ape and human being.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
WIP higher res Fighter maps
i see you LS, just going down the list, in the order that theyre in the .vp
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D