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Most of the work would be in the graphics engine, campaign backstory (I have the perfect person in mind for that!!), campaign scripting. The biggest job would be having to re-create all the Freespace ship assets from scratch and bring them up to par with the likes of modern day ship designs.And don't worry about the graphics engine guys, the Freespace world is nowhere near as large as mine, so eyecandy (the Freespace legacy) would be my #2 priority. Besides, when you see my new graphics engine in action, faith will be most certainly be restored in this area.
Originally posted by jdjtcagle Jetmech: He said "I have recieved the license..."But I agree...
I just get irritated at comments that make it sound like our efforts mean nothing
And if you guys think I'm thinking some pantsy ass console shooter, think again. I'm thinking build an ENTIRE ship in 3D from the inside and out. Then merge it all with a great action focused (with mouse flight controls!!!) campaign that would be true to the franchise. Maybe a few planetary missions (well, I have the tech, why the hell not?) missions to move the campaign story along.
Originally posted by Rictor 01010, you're Utnayan, aren't you?...good man.I also love he keeps talking about how "he" will make the game, about how "he" won't screw it up and how "he" does this and that. Yeah, those programmers, artists and designers, who work their asses off, they're just a periphery, right?.
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