Author Topic: A celebration of Freespace  (Read 1752842 times)

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Offline Mobius

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Re: A celebration of Freespace
:yes:

The way the messages/directives/ship names are hidden is fantastic, too! :D

 

Offline IPAndrews

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Re: A celebration of Freespace
I love that one of my screenshots is on page one of this thread :)
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline DaBrain

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Re: A celebration of Freespace
A new SoL model!









Bridge model in the old city (new one is still wip).




--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline jr2

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Offline DaBrain

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Re: A celebration of Freespace
Looks like it wasn't obvious enough... ;)





















« Last Edit: October 02, 2007, 11:42:29 am by DaBrain »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Mobius

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Re: A celebration of Freespace
WOW!

:yes:

Fantastic! Keep it up! :D

 

Offline MetalDestroyer

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Re: A celebration of Freespace
Looks like it wasn't obvious enough... ;)

Normal Mapping at least supported ?!

 

Offline DaBrain

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Re: A celebration of Freespace
Yeah. :)

It's no secret that taylor has been working on it.

I've been working on a lot of normal maps for the MV pack, to cover at least a few ships.
Same goes for VasudanAdmiral. ;)

Edit2: Also credits to blackhole and Bobboau!

Edit:
« Last Edit: October 03, 2007, 04:46:23 am by DaBrain »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Vasudan Admiral

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Re: A celebration of Freespace
Wait...I've been keeping it secret for months now when it's not really a secret?

:(
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline jr2

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Re: A celebration of Freespace
@DAB: Can you do any fancy stuff with that link I posted?  Or is it still too early in development?  ;)

BTW, your shots are enough to make me drool... :jaw:

 

Offline blackhole

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Re: A celebration of Freespace
Sooooooo, is anyone going to mention how i helped out on this? I mean, come on, that parallax mapping code is almost all mine, at least credit that to me! :(

 

Offline jr2

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Re: A celebration of Freespace
Bah.  You are a coder.  You live to serve us, the gamers!!!

Errrrr... nvm that.  Here's for you:



:D

 

Offline blackhole

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Re: A celebration of Freespace
I got recognition!

OMGWTFBBQ! :lol:

Seriously though, thanks :)

 

Offline jr2

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Re: A celebration of Freespace
Well it helps if I know about it.  *looks at DAB*  You could have mentioned it... but then again, perhaps he didn't know..  And, yeah, bows to you, too, taylor.  ;)

 

Offline blackhole

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Re: A celebration of Freespace
*mutters something about personally PMing DaBrain to retrieve a normalmap and hieghtmap*

Uh, yeah, he didn't know. Nope. Had no idea. :nervous:

Then again he was probably waiting for taylor to say something, which usually takes weeks. :rolleyes:

 

Offline jr2

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Re: A celebration of Freespace
...cause he's so busy programming up ye olde SCP goodeness!!

 

Offline DaBrain

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Re: A celebration of Freespace
Wait...I've been keeping it secret for months now when it's not really a secret?

:(

Taylor said it was ok to post shots of it.


Sooooooo, is anyone going to mention how i helped out on this? I mean, come on, that parallax mapping code is almost all mine, at least credit that to me! :(

Whaa don't spoil everything yet.  :shaking:

Of course blackhole was also working on this, although I can't show any parallax mapping shots. Bobboau also was involved.

There will be a real announcement later. I just wanted to see how oviously visible the new changes are. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Re: A celebration of Freespace
There will be a real announcement later. I just wanted to see how oviously visible the new changes are. ;)

To me, it WAS very obvious... At least the FS2-Shots...
Very good work! But maybe a bit TOO bumpmapped (too deep)?

Well... Now with Normal-Mapping... Maybe the ugly old Colossus will look at least a BIT better? ;)

 

Offline DaBrain

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Re: A celebration of Freespace
I've also tried to promote the feature, so other mods use it...

So far it's mostly standard FS2 and SoL.
It's far easir for me to create normal maps for stuff I've the source files for...







--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline Vasudan Admiral

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Re: A celebration of Freespace
I've also tried to promote the feature, so other mods use it...

So far it's mostly standard FS2 and SoL.
It's far easir for me to create normal maps for stuff I've the source files for...
Heh, tell me about it. That said, my normal maps thus far have all been too strong and visually rather crappy because I had no idea what I was doing. Thus far only the loki has decent normal maps, but they're still too strong. I'll get it right eventually. :)

How do you do yours btw, since yours are looking much nicer? Also, I'm not up to speed with what's happening with Blackhole's parallax mapping. It uses a heightmap, but is that heightmap supposed to be included in the DXT5_NM texture, or is it still a separate file?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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