Ur well...
I didn't really have any method of putting that missile together. I just twiddled with speeds and launch values and it just turned out nice.
That's the table for it anyway.
$Name: VasMortar
+Title: XSTR("GVM-MRM64 Shark", 3392)
+Description:
XSTR(
"Capital-Grade
Medium Range Missile
Fusion Warhead", 3393)
$end_multi_text
+Tech Title: XSTR("GVM-MRM64 Shark", 3394)
+Tech Anim: Tech_Helios
+Tech Description:
XSTR(
"Vasudan Uber Fusion Mortar.", 3395)
$end_multi_text
$Model File: Harbinger.pof
$Mass: 100.0
$Velocity: 370.0
$Fire Wait: 0.6
$Damage: 125
$Blast Force: 100.0
$Inner Radius: 50.0
$Outer Radius: 150.0
$Shockwave Speed: 40
$Armor Factor: 1.0
$Shield Factor: 0.01
$Subsystem Factor: 0.3
$Lifetime: 12.0
$Energy Consumed: 0.0
$Cargo Size: 25.0
$Homing: YES
+Type: HEAT
+Turn Time: 2.5
+View Cone: 360.0
$Swarm: 1
$Free Flight Time: 2
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ( "Huge" "Big Ship" "fire down normals" "same turret cooldown" )
$Trail:
+Start Width: 5.0
+End Width: 2.75
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 5.5 ;; how many seconds before trail disappears
+Bitmap: trail-gold ;; Bitmap used to draw trail
$Icon: iconmissile08
$Anim: LoadMissile06
$Impact Explosion: RailgunImpact
$Impact Explosion Radius: 81.0
And...to keep in this thread with screenshots...

Random BoE shot of a SCv Scylla getting ganked.