Author Topic: New Project In The Worx  (Read 26163 times)

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is this mod out yet? :D

 
not yet... but hopefully soon... you can keep track of the progress in the Universes forums at www.stithe.com     .... have fun!

 

The Picture is huge, so here is the link!
The new GTVA Wachabe... Sporting Meson Projectile system, Maxim Close in Weapon System, and anti-matter beams....

 

Offline Alan Bolte

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Why did you post this in the Star Wars forum?
Anything worth doing is worth analyzing to death -Iranon

 
Well... Not everyone checks the Universes forums... So... Why not?
Besides before the Universes forums this was first...

 

Offline c914

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Looks like real terran-vasudan dessing ship:nod:
I had only two thing to say:
-Main big turrets need smoth work becouse they dont match to ship huul
- Do someting with nose in this version it's horble:ick:

 
Nope.... There is a reason for the design... Give time, and wait and see! Besides... It is already at 8k vertices/poly count!

 

Offline c914

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If it is with turrets you can easy add 200-300 polys too turrets it does't make bigg difrents:nod:

  
:) Thanx... However, I am trying to achieve a certain look and feel with the model, but I may change the nose of the ship slightly... I kept that design from my original design of the ship, but now that it is pretty much redesigned I might redo some features in that area... Give it a chance, and I might even say... "hmmm... I might want to change those!" It will not be too hard to change it once I am done with her!

 

Offline Alan Bolte

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I just thought the general freespace modding forum would get more attention than this out-of-the way thread.

 Anyhow, I don't have any complaints about the positioning of the nose fighter bay, if that's what it is, but I think the nose could use more detail. The walls are too thin, is my major complaint. Paper-thin armor does not a safe fighter bay make.

I like the dichtomy between the smooth shape and the huge, blocky turrets. Plus, you've got a lot of elements one sees on the newer GTVA capships that you don't see from other universes or older stuff like the Orion. I like that. Surface seems to be excessively bumpy in some places, though. Maybe you could smooth it out a bit. Also, what's with the massive pods? Some kind of kick-ass oversized sensor system? I think they're kinda ugly, if you don't have some specific need for them.

About the turrets, the two ventral aftmost guns are in totally unbelievable positions. Any turret requires substantial room in the hull below it for related components. Since these are projectile-launchers based vaguely on those from a 1940s battleship, they should probably have no less than three times the volume of the turret in dedicated space below them, if not four or five. The turrets I specified have almost nothing but engine underneath them. The forwardmost dorsal turret is debatable.
« Last Edit: December 09, 2004, 05:44:14 pm by 1132 »
Anything worth doing is worth analyzing to death -Iranon

 
actually the front nose I am going to smooth over... the extended pod towers are suppose to be a directional array system used to direct the heaviest beam system... The beam system I explain is also unstable in some aspects, so instead of having the ship go when the beam system decides to go, it can be jettisoned away from the ship to minimize a total loss of the ship... And I also wanted a bit of a rough feel, for it is a battleship, plus a blending of all races in the FS2 universe.... The roughness kinda shows a little instability between all aspects of technology... As for the nose... After a lot of thought... Yep... going to smooth her out, and make her similar to the deimos front... as for the fighter bays... she has 2 major bays, and a landing bay for escaping ships, or specialized ships (such as the Millenium Falcon)! More on this later! Thanx for the inputs!   And Alan... Good point... I will make a new thread in the main area in the near future!!

 

Offline Alan Bolte

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LOL! You replied before I finished my edit.
Anything worth doing is worth analyzing to death -Iranon

 
Just hit the I believe button, and trust me that they integrated the tech! It is in the future... It may be a turret system, but that is why I made the engines in those areas longer look at the pic... :) I thought about that too!

 
Very first successful screen shot of the new GTVA Wachabe! B)

 

Offline Black Wolf

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Those texs actually look pretty cool, but They make the ship look small. Which could yet be good (I like smal ships after all :)).
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
She is about twice the size of the Deimos... Meant to be like the classical WWII ships purpose for the carrier class ships, and other ships that do not have enough fire power to cover themselves... The new colossus ship will look similiar, but will be more of a mobile command center/ carrier...

 
The GTVA Wachabe Battleship in action... LOD0 beta will be released soon for testing!





She now has 47 total turrets, and has a complete custom shield that is 2.5k poly.... She sports the Meson Projectile System, Maxim CIWS, Heavy Flak, AAAF beams, BGreen Beams, and TerSlash... She is a very balanced ship... She still has a few minor issues that still need to be hammered out geometry wise, but for the most part she is playable. More on her as things develope!

 

Offline Roanoke

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I cans see chunks of the Hades in there. The colour sceme is pretty cool though.

I think 47 turrets may be too many though. And post a link in the Freespace Modding Forum.

 
The front and the towers were modelled after the hades, but the rest took awhile to design to give a blend between all races... However, after a lot of tweaking, the front was also remodelled to give a closer look to the deimos.... However, since it is a little bit over half the size of the Colossus which  had 63 turrets, and the Hecate Destroyer had 27 turrets... 47 is a good round number... Still tweaking her, and she will be out for public release hopefully within the next month after I finish with the other LODs and the debris aspect.... More as it developes...
Before I run off though, the Universes mod in which is in progress, is slowly but surely starting to come together... Could go faster if we had more help... Anyway, the aspect of the game is to bring to light more tactically sound ships... The Wachabe is design in such a way to mimic the WWII ships purposes... The universes mod will also have a Carrier class ship (which may be the Colossus, ideas are still being looked at) With more and more features being added to the SCP projects progress, the more that can be added to the mods....
There is a lot more, and will tell all a bit later!