Author Topic: The HUD  (Read 14109 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Lynx
What gauges are currently moveable?

The shield display for the player, the shield display for target, the target shield gauge in the center of the screen, player afterburner energy, player weapon energy, and the escort list.
-C

 

Offline Lynx

  • 211
I'd need at least the comm menue/window, speed gauge and 3d targeting view too, if possible.

And another question: You can set it up in the otions menue to be toggleable(i.e. they show only up when needed). If you set up more gauges that way does the gauge you used previously dissappear as soon as you use press a key for another gauge?I can't confirm it since my install of FS currently doesn't work, and I'd like to set aup an MFD like system for the less important gauges, puttung them all at the same space of the screen, and make only that gauge that you use currently show. If the gauges remains visible for a short period even if you work now with another one currently, they'll then be overlaid.

Oh and is it possible to make the engine create a save file for the  HUD color configuration brecause for WCS I'd like to create a WCish color sheme for the HUD and iclude it for the release so that those who want a WCish HUD don't have to set it up all for themselves but can shoose that instead.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline WMCoolmon

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Solution for nuke; I only used primaries in these screenies but they'll work for secondaries as well.

Which do y'all like better? (Note the currently selected weapon is highlighted.)

I'll look into making the comm menu as movable as well.
-C

 

Offline Lynx

  • 211
Minor question: would it be possible to have a graphic instead of text for the weapons?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline WMCoolmon

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Hmm, you'd have to
- add an entry to weapons.tbl
- add a variable to hold the filename
- modify the listing code to show the image instead of the weapon name

So yes. Is that how you want it to work?
-C

  

Offline Lynx

  • 211
Here's a graphic to illustrate:



Ignore the text written there. I'd like to have a basic sheme of the fighter you are currently flying and the graphics for the guns overlayed over it and depending on which gun you have selected the corredponding graphic is highlighted.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 
Quote
Originally posted by Lynx
3d radars are already implemented.


I'm aware of that spheroid thingy (that doesn't work properly for me) that's available.. don't get me wrong, it's awesome that anyone at all cares to program something like this, it's just not.. like the ones I'm used to (or rather the ones I like) :nod:
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Offline Lynx

  • 211
The feature is already implemented, the spheroid thingy is only a placeholder until some modeller decides to model a better looking one. It's not a coding issue, but an artistic one.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline WMCoolmon

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Ah...well, it's possible, but I'd have to convert the entire weapons list to work with hud_gauges.tbl

New feature
At any rate, you can use +HUD Image: (Goes right above $Model file: ) to override the text display of the weapon name in the weapon list with an image.
-C

 

Offline Lynx

  • 211
I thin that'd be enough already, thanks.

But is there a way to implement HUD graphics that aren't semi transparent like now? I'd like to have a really blue HUD, but with the semi-transparency thing the black space always shines through and I can't see ****.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Would it be possible to implement the HUD into a full 3D Cockpit, like this screen from the TBP (i find it in this forums)


 

Offline Lynx

  • 211
Careful, some people here **** bricks whenever 3d cockpits come up for wgatever reason.

IIRC PHreak worked on it a while ago. I'd really like that too.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline MetalDestroyer

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Personnaly, it will give to Fs2 or to mods more immersion into the universe.

 

Offline Bobboau

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becase weve said  four thosand times that nobody wants to do it.
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Offline Lynx

  • 211
AFAIK there's already been worked on but there were issiues with z-buffering alowing things to pass trough the mesh.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline MetalDestroyer

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Bobb --> sorry, i didn't know that.

 

Offline WMCoolmon

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I had an idea...a really, really, optimistic one perhaps, but...what about using the same function used for the targeting computer to render the cockpit?

Only problem I can think of is if when the model is rendered it doesn't have a transparent bg.
« Last Edit: December 22, 2004, 06:22:53 pm by 374 »
-C

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by WMCoolmon
I had an idea...a really, really, optimistic one perhaps, but...what about using the same function used for the targeting computer to render the cockpit?

Only problem I can think of is if when the model is rendered it doesn't have a transparent bg.


Back before I realised I didn't have a compiler for the code, that's what I meant to investigate...........

 

Offline Nuke

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Quote
Originally posted by WMCoolmon
Solution for nuke; I only used primaries in these screenies but they'll work for secondaries as well.

Which do y'all like better? (Note the currently selected weapon is highlighted.)

I'll look into making the comm menu as movable as well.


i kinda wanted something consistant with the existing hud but this system is nice, i think the first one would look good on ammo weapons. and the third on energy weapons.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline WMCoolmon

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I thought about that but it seemed to me like it would be more confusing and take up more space.

I 'spose I could add the first set of gauges to the usual energy bar config for ammo weapons. The problem then is if someone tries to use 640x480, there won't be enough room to place the gauges.
-C