Author Topic: A project to port FS2 models to BF1942 engine  (Read 8805 times)

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Offline mr.WHO

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A project to port FS2 models to BF1942 engine
Wow, I always thought that Fenris is small, but comparing to single man..damn it's big.
Wow2 I have orginal BF1942.

It's only me or those B 17 are making strike at Fenris?? LET THE AAAf SPEAK MWAHAHAHA.

 
A project to port FS2 models to BF1942 engine
first, here is my question to vasadian admiral, how do you port .pof (FS2 model files) into GMAX? I know the rest really. I am a coder, and this is my first attempt in converting a model.

I really hope to bring the super-caps into BF42 engine and its awesome multipiler mod, because almost any other aspects have been attempted on that engine.

While you may say sath is too big, I say scale them down, so the texture may even look better. I am looking for a scale that 1/2 of FS2, that is, a sath is probably 1000-2000 meters long (mind you, the max size of map BF42 support is roughly 10000x10000), GTD orion and SD ravana about 500/700 (carrier size?), corvetters 250 (twice as large as a destroyer in 42), and cain class maybe the size of a japanese destroyer.

small caps like the cain class may act like "flying tanks", much tougher than fighters or bombers, but too weak and too slow to go against anything larger. they will be anti-fighter crafts.

I really hope to make a map around the capella sun, where the colossus actually bugged out on that mission (where following the original storyline, it would have been destroyed), and jump to engage the commanding sath (supposely, it's the sath that control all other subspace weapons, so destroying it will pervent capella's destruction), so basically, you have one or two sath in the shivan side, (and an awesome sky box with all the sath in the background), colossus, two GTD orion class, and a number of fighters.

as I said before, the Sath and Colossus will not carry any anti-fighter weapon, so they will be vulnerable without cover.

 

Offline aldo_14

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A project to port FS2 models to BF1942 engine
Aaah.... getting pof files into a model....

you'd need to get PCS (Pof Constructor Suite; a pof editing program), export the pof into cob format (cob being a format used by the mind-numbingly awful* Caligari Truespace; this wasavailable for  free when the first convertors were being written, hence the use of cob format), and then convert that cob to whatever format Gmax can export (3ds, i presume?) using some other file converter such as 3dexploration.


*IMO

 

Offline Vasudan Admiral

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by Blackdream
first, here is my question to vasadian admiral, how do you port .pof (FS2 model files) into GMAX? I know the rest really. I am a coder, and this is my first attempt in converting a model.
Oh, that's the easy bit then. I thought you ment the gmax-BF conversion sorry. ;)
Right, to convert a pof, you will need Kazan's PCS from here: http://sourceforge.net/project/showfiles.php?group_id=26889&package_id=53033&release_id=228607

From there, if you havn't already, extract the original models from the .VPs, or grab the various high detail ones that are available. Open up PCS, and open up the particular model you want to convert. go to conversion > POF to COB and save it somewhere convenient.
Also extract all the textures the ship needs from the same original VP, convert them to BMP or JPG and put them in the same directory.

Now, you can open the model in Truespace, Lithunwrap or 3D Exploration, and convert it to a 3ds. From there you should be able to import it into g-max, but remember to delete or separate all the debris and LOD objects from the model before converting to .SM format, or you'll end up with a horribly jumbled mass in game. ;)
Edit: Ah, Aldo beat me to it. :sigh:
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Offline pyro-manic

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A project to port FS2 models to BF1942 engine
Now that's what FS should look like. Proper perspective and sense of scale. :yes: Even a Fenris is awe-inspiring. Imagine an Orion or a Demon heaving out of the clouds like that...
Any fool can pull a trigger...

 

Offline FireCrack

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  • meh...
A project to port FS2 models to BF1942 engine
...and seconds later becoming a large crater in the ground.
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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A project to port FS2 models to BF1942 engine
ok, now can anyone write an instruction on how to get the texture in? I got the colossus model in BF engine now, about twice the size of a US carrier.

 

Offline Vasudan Admiral

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A project to port FS2 models to BF1942 engine
1) Extract the following textures from Lightspeeds ShineLT pack due to the superior quality: http://www.penguinbomb.com/lightspeed/ShineLT-build20.0.zip
  • TSoupTile01a
  • TSoupTile02a
  • TSoupLightTilea
  • TSoupEngineA
  • TSoupTile05a
2) Apply them in G-max one by one to the right parts (the parts should still be separated from each other by material used, it's just a matter of telling each of these parts which bitmap it is to use in it's material.)

3) Export the model again, and put the textures in the propper folder in BF. :)
Since the ShineLT textures are all already in dds format, they should be able to go straight in game.

BTW, if any of this doesn't work - it's probably because i havn't done this in nearly half a year. :\
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Offline Fineus

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A project to port FS2 models to BF1942 engine
Wow, I can't believe I ignored this for so long without replying. As the resident self-appointed BF nut around here I simply must put in my 2 cents :)

Given the obvious problems with ship size and scale it might be an idea to ask yourself which way you want this mod to go. Is it just a case of porting ships into BF1942 as static objects? Making them flyable? Making the capships flyable? Are you planning to mod the infantry classes with more futuristic weaponry and what have you.. including a Shivan model or a Vasudan model?

All of these questions will go a long way to determining what the end thing is  going to look like. Personally, I think it'd be great fun to rip the physics of the Mig out of Desert Combat and chuck it straight into this mod and use it with a Perseus or whatever... but then in what context would it be used? Against ground targets by reworking the default maps.. or for new space based maps?

Anyhow, best of luck whatever you choose - the first port looks really very impressive. Good luck sorting out the scale problem though ;)

 

Offline Setekh

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A project to port FS2 models to BF1942 engine
I thought you'd find this eventually, Kal. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Unknown Target

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A project to port FS2 models to BF1942 engine
Cool map ideas:

1) A giant space battle, where an Orion (NTF) and a Hecate (GTVA) are duking it out. You can launch fighters or Elysum crew transports from either ship, and attack the other ship. As a soldier, you can walk across the decks of the ships and find openings, jump across the chasm to cross the distance, or simply hitch a ride on an Elysum and get stuck right onto the enemy ship.

2) A land battle, where you are fighting around a crashed capital ship. The one side (the crew), must fight against the attackers, which launch from a capital ship flying high above, then must ivade the enemy. The only way to get down is with troop transports, which land, disgorge their cargo, and the players must fight their way into the enemy capital ship and destroy it's fusion reactors, thus melting it down. The objective for the defending team is the same, and they can use the fighters from the crashed capital ship's hangar as their vehicles.

 

Offline Ulala

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  • Groooove Evening, viewers!
A project to port FS2 models to BF1942 engine
1337.
I am a revolutionary.

 
A project to port FS2 models to BF1942 engine
may have to wait for BF2 on this one, as it get locking feature (bf2 out on june 27 this year)

 

Offline Fineus

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A project to port FS2 models to BF1942 engine
Locking?

Anyhow, BF2 does look quite simply more classy. The graphics engine has been given a massive overhaul and according to some reports of beta testers it feels pretty much like a "real" firefight. Of course they would say that and I doubt they've ever seen combat themselves, but you know... The attention to detail seems good. A helicopter hovering over a tank will not only cause dust to be kicked up around the tank, but also it'll case a real time shadow over the tank as well... water looks fantastic and the engine is apparently as good as Half Life 2s. Graphically we're in for a treat ;)

Personally, I think that transferring the FS2 ships into the engine, and then going for a space battles setting might be best. As UT suggested, an Orion and a Hecate duking it out with fighters launching from both would probably be best. This would be a very "Coral Sea" type affair, with no way for players to reach eachothers carrier other than bailing. This could be fixed however by removing parachutes from the players kit - and that'd be pretty realistic considering it's a space game anyhow.

I'm quite tempted to draw up some concept shots for this actually.. it's rather got my imagination running. Do keep us apraised of how things are going Blackdream :)

Edit: Oh, and I took the liberty of pimping your work over at Faust and Turdys CTF server forum: http://www.faustandturdys.com/forum/viewtopic.php?p=81935#81935

Edit 2: And here's the first, basic, concept map for it. Based on Coral Sea obviously and built using FRED2 since it was so darn simple. 2 Destroyers, wings of fighters/bombers launch from them. Dogfight in the middle. The first to "sink" the opponents destroyer is the winner.


  

Offline Black Wolf

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by Kalfireth

Edit: Oh, and I took the liberty of pimping your work over at Faust and Turdys CTF server forum: http://www.faustandturdys.com/forum/viewtopic.php?p=81935#81935


Register to view boards are retarded. Register to view boards where the admins have to validate each and every member, doubly so.

[EDIT] Also, if all you're doing is taking out caps in fighters, couldn't you just, err... play FS2? It'd be better to have the fights taking place on each destroyer - with the aim being to grab ahold of the beam turrets on each destroyer and fire at the other guys destroyer. If you want to get over to the other guys destroyer, hop a fighter and fly over there. If you manage to take out their beam turret, then a new one respawns somewhere else on their ship, but, of course, they have to go get to it. That at lleast uses the FPS/Turret gunning/Flying model that makes BF such a cool engine to use for this...
« Last Edit: May 26, 2005, 08:41:17 am by 302 »
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Offline Fineus

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A project to port FS2 models to BF1942 engine
Oh yeah, I forgot they had that in place. Still, it keeps the retards out... and considering they're adminning a First Person Shooter community, that's a damn good idea. You'd be suprised how many people get kicked/banned from that server every day for being stupid.

Anyhow, since I doubt anyones going to bother registering just to view the topic - it's basically a plug for this place, pointing people over here and linking to the images. If anything interesting happens over there, I'll paste it up here.

 

Offline Vasudan Admiral

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A project to port FS2 models to BF1942 engine
meh, posted it there, so why not here?


oh, umm, ignore the landing gear. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline aldo_14

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by Kalfireth
Locking?


Lock-on / seeking missiles, I think.

 

Offline DaBrain

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by Vasudan Admiral
meh, posted it there, so why not here?


oh, umm, ignore the landing gear. :p


Wow, great, I want more shots!
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Offline Vasudan Admiral

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A project to port FS2 models to BF1942 engine
:nervous:
these shots are all months old. i havn't touched anything about it since.

*hides*
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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