first, here is my question to vasadian admiral, how do you port .pof (FS2 model files) into GMAX? I know the rest really. I am a coder, and this is my first attempt in converting a model.
I really hope to bring the super-caps into BF42 engine and its awesome multipiler mod, because almost any other aspects have been attempted on that engine.
While you may say sath is too big, I say scale them down, so the texture may even look better. I am looking for a scale that 1/2 of FS2, that is, a sath is probably 1000-2000 meters long (mind you, the max size of map BF42 support is roughly 10000x10000), GTD orion and SD ravana about 500/700 (carrier size?), corvetters 250 (twice as large as a destroyer in 42), and cain class maybe the size of a japanese destroyer.
small caps like the cain class may act like "flying tanks", much tougher than fighters or bombers, but too weak and too slow to go against anything larger. they will be anti-fighter crafts.
I really hope to make a map around the capella sun, where the colossus actually bugged out on that mission (where following the original storyline, it would have been destroyed), and jump to engage the commanding sath (supposely, it's the sath that control all other subspace weapons, so destroying it will pervent capella's destruction), so basically, you have one or two sath in the shivan side, (and an awesome sky box with all the sath in the background), colossus, two GTD orion class, and a number of fighters.
as I said before, the Sath and Colossus will not carry any anti-fighter weapon, so they will be vulnerable without cover.