ok, after talking to IPAndrews i optimized some stuff and the polycount now is at 11452 polys. more i cant do without loosing the shape.
@canonfodder: polys should be ok now for you

and nice that i finally did a model that had too high polycount, i never thought that possible. anyway, the texture is one 1024 procedural that i did. there is no shinemap so far, just some material settings. i will try to add more detail with that.
@Megadoomer: develop the mission i build the model. i just need to know what you really need for the interior, like what the mission will be about, some kind of star wars final mission with the deathstar or anythin different.
so a different question, any ideas on weapons? i talked with TP on that and had the idea to not give it any weapons, as it carries so much cruisers and fighters. but what do you think?
btw, here is the reduced version
