Author Topic: My "little" WIP Topic  (Read 134971 times)

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Offline NGTM-1R

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However the Whitestar offers little opportunity for detailing. And the textures would eat such detailing if you tried to add it.

Perfection is not the same for every model...
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Offline karajorma

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I agree 100%

 I was simply pointing out that Maverick need make no apologies for using too many polys when he's using half the number that the engine can comfortably deal with.
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thanks, thats good to hear, i will keep the model then as it is and begin texturing it. the textures will do the rest i think, most people were pretty amazed of the bluestar after the texturing :)

about the animated shadow texture, if there is any need for an animated texture i could do one in max, it would be seamless like my vorlon animated textures. so, any needs for a new texture? ;)

 

Offline Trivial Psychic

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That Whitestar is lookin' mighty cool Mav, but I do know where there is room for further details... the head.  On either side of the head, there are mechanical sections visible, leading up to the nose cannon.  The nose gun itself needs to be there, and while all the mechanical stuff can be quite easily done with textures, it could use an indentation for this area.

The only other thing I would possibly suggest, would be somewhat over-the-top and perhaps of little use.  We saw during season 5, that the Whistars not only have a small bay at the back of the ship, but in fact some sliding bay doors.  Lateral translation isn't completely supported under Bob's animation code, but it can be faked.  I think it'd be cool to see, but its far from necessary.  Besides, I've already added a bay path leading into the horizontal gap, between the rear fins.
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Offline Turnsky

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ah, cool, nice to see that the B5 project is progressing nicely
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Offline Fury

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Quote
Originally posted by Turnsky
ah, cool, nice to see that the B5 project is progressing nicely

Is it? :nervous:

 

Offline IPAndrews

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Quote
Originally posted by karajorma
he's using half the number that the engine can comfortably deal with.


Depends how many ships you want on screen. Sometimes I think you guys will only be happy when you've got CGI quality models plodding around at 1 frame per second. Still, one day we'll all have GeForce 10 cards and it'll all work nicely. So who cares.
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Offline Turnsky

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Quote
Originally posted by Mr. Fury

Is it? :nervous:


seeing how there's high-poly models beginning to come out of the woodwork, at this rate, we'll have a game that rivals the CG in the series itself. :nod:
i, personally want to see the morpholical pattern change on vorlon ships, you know, how the patterns move as you watch them?.. a tad unyieldy i know, but still cool to watch..
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Offline Fury

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Yes, but at some point you need to get those ships properly into the TBP Base itself, and things are moving very slowly in that area at the moment.

 

Offline Turnsky

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Quote
Originally posted by Mr. Fury
Yes, but at some point you need to get those ships properly into the TBP Base itself, and things are moving very slowly in that area at the moment.


i know, but still.
i'm very inexperienced with texture design, otherwise i'd lend my assistance.
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well, i think about the polycount, that if you LOD a model like that good, then th polycount is ok. also these equals over the complete models list i think, there are some big models with easy shapes that take way less polys than others, but over the whole list the polycount stays constant. i hope you get what i mean :)

@TrivialPsychic: this whitestar has the bay you were talking about, just the bay doors are missing ;)

 

Offline starfox

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Does the new Whitestar have a player controlled forward beam cannon ?
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Offline IPAndrews

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My guess is any Whitestar in the next base release will have that.
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Offline karajorma

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Quote
Originally posted by IPAndrews
Depends how many ships you want on screen. Sometimes I think you guys will only be happy when you've got CGI quality models plodding around at 1 frame per second. Still, one day we'll all have GeForce 10 cards and it'll all work nicely. So who cares.


I don't think that the number of polys would affect the maximum number of ships onscreen at one time by that much if you were to go from 1500 to 3000 polys. Especially if you get the LODding done correctly.

 Like I said I'm perfectly happy with the model as it currently is. I just didn't like seeing Maverick feel like he had to apologise for it :)

At 1500 polys the number is low enough that you could have 30-40 Whitestars in a mission without FS2 blinking given a halfway decent PC. Given that you shouldn't really be putting hundreds of Whitestars into a mission anyway it would serve no purpose to further restrict the number of polys?
« Last Edit: October 18, 2005, 07:46:15 am by 340 »
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the polycount wont be a problem anymore i guess, i found out about editable poly in max, it seems that it reduces the polycount.
i just dont know if that will do during the export from max to pof, if so, the whitestar polycount would be around 700 polys ;)

 
long downtime a lot happened :)
first a little thing from me: i passed all o my tests and now have my prediplom :)
that means i have more time now and i did something :)

first the whitestar, the version ist not fully completed, the tech greebles under the nose part will be done, apart from that she is finished :)
credits for the textures go to Kier Darby!

second one is the shadow hybrid, with a texture i did myself, maybe we can add them to the existing shadow ships if wanted. i did all color versions neccessary for that, meaning, blue, purple and grey/brown ones.

have a look yourself :)








 

Offline starfox

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Very Beautiful Whitestar, and since I have never gotten a good glimpse about the Shadow Hybrid, I'm really awaiting that one.

On the side note....Gongratulations for passing the tests !!!!
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Offline karajorma

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Looks great :yes:
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Offline ToecrusherHammerjaw

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Good to have you back again, Maverick, congratulations on your tests :) .  In response to the new Whitestar: Yes!!!!! My favorite ship now looks more awesome than ever!! Can't wait to see what you come up with next :D .

 
at the moment i am working on modifications of my older ships like the drakh cruiser and carrier variations, mothership turret fixing and stuff.

but i also got a narn jadul station from IPAndrews which i already mapped. i will start the textures tomorrow i think. there is also a centauri base and the marcanos defense sattelite. a lot of stuff to do :)

to all: thanks for the congrats :)!!