Good golly, what a mission...!
Mmmh, what could we do to make it better still?
- It'd be nice to be able to be able to command friendly wings, not just Alpha, so how about just making the soon-to-be-enemy fighter wings AND the Echo squadron not to receive orders? Because it's much more efficient and faster to concentrate some three fighter wings' fire on same target, if you want it down quickly.
- When the first fleet arrives, it looks a bit goofy when all the ships have a hyperspace vortex of their own, despite the fact that a jumpgate would only form one vortex... so. How about making just one craft's vortex visible and disable other ships' vortex? This could give an illusion that all the ships arrive from the same vortex. Of course the one ship with a visible vortex should arrive from the center of the jumpgate... and other ships should arrive within that vortex, so if this is too complex a thing to implement, just let it be as it is.
- Something must be done to that Sharlin colouring.

My system also shows it wrong, here's what I've got:
-Windows XP SP2 Finnish language
-AMD 64 3200+
-1024 GB DDR-SDRAM
-NVidia GeForce 6600 [256 MB]
-Using TBP build 3.2 with fs2_open_3.6.7
I'm also getting ship's middle section tan or orangeish beige - and it's not just this mision's problem, it also shows it like that on Earth-Minbari War demo campaign missions. I don't think it's likely that this is related to *.dds file format in general, because all the other ships show just nicely. I think it's something to do with this particular model's mapping that some systems interprete wrong... I'm not an expert, though.
So, how many people have been having weird sightings of wrong-coloured rogue Sharlins? Perhaps we could find an unifying factor or something...
I did a little test on screen shot basis. On the Sharlin's middle section, the beige/orange colour's RGB values are roughly
Red ~80%
Green ~50%
Blue ~30%
Whereas on blue colour visible on wings seems to have corresponting values of
Red ~30%
Green ~50%
Blue ~80%
From here we can draw an immediate conclusion that for some reason, some systems read these files a bit wrong: They turn red and blue values upside down on the files that form mapping for Sharlin's main hull. Wings of the Sharlin are show as they should be, this bug only seems to affect the center of the ship.
Weird...