Author Topic: Hi-poly Hecate (taking initiative)  (Read 16860 times)

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Offline StratComm

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Hi-poly Hecate (taking initiative)
I assume by that you mean you've color matched the turret map with the Colossus turret map.  Which is fine.  The colossus map you've used though should be color-mapped to the Hecate scheme IMHO, because right now that pale green map looks like the metal plates in that area have molded. :p
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sandwich

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Hi-poly Hecate (taking initiative)
I like how everyone is spelling "turret" properly these days. :D
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Offline FireCrack

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Hi-poly Hecate (taking initiative)
Make sure all the top turrets are poining forwards and vice-versa when you convert this..
actualy, mabye not.
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Offline Col. Fishguts

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Hi-poly Hecate (taking initiative)
How's about an early WIP ingame shot ?

I'd like too see how that thing looks with glow-/shinemapping applied.
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Offline Sheepy

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Hi-poly Hecate (taking initiative)
I dunno, there's something about that green texture on the towers that doesnt fit for me, i prefered the original grey you had on the first picks, saying that if you edit the map so its either greyer or browner to fit with tthe rest of the tiles it could fit quite nicely.
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Offline Galemp

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Hi-poly Hecate (taking initiative)
It actually matches the green bits on the original Hecate map quite well, if you care to look.

As for conversion, well, I think I'm done the mapping for now, though eventually we'll get a full-body UV map. I'll think about it.
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Offline Sheepy

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Hi-poly Hecate (taking initiative)
Hmmm, its true. But before the whole hi-res texture fest that lightspeed did, i don't actually recall there being any green in it at all. I guess thats whats throwing me off more than anything.

But either way it still looks beautiful :nod:
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Offline Charismatic

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Re: Hi-poly Hecate (taking initiative)
 On origional post, ALL the pics are not showing, except the one 'untextured one'. Anyone got a link or something so i can see em?
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Offline StratComm

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Re: Hi-poly Hecate (taking initiative)
Definitely not worth the bump.  There are textured pics in a more complete state later in the thread, so you have absolutely no need to look at the earlier ones.  Many of us (especially those of us hosting files off of University web space) have some sort of bandwidth and storage constraints, so we have to trim the pictures we hotlink accordingly.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Galemp

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Re: Hi-poly Hecate (taking initiative)





Download.
It is, of course, plug-and-play compatible with your existing tables and missions. It has full [glow=yellow]glowpoints[/glow], destructable subsystems, and nameplates. Credit goes to Raven for the original mesh and turrets, StratComm for the glowpoints and conversion, and me for all the textures and hierarchy.
The RAR includes the POF, glowpoint textures, turret texture and three sample nameplates.

I'll be doing an alternate variation with some UV mapping, the quad wing turrets, and some repositioned and renamed turrets as well later on. This one won't be compatible with standard FS2.
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Offline WeatherOp

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Re: Hi-poly Hecate (taking initiative)
Very Nice. :yes:
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Offline Fenrir

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Re: Hi-poly Hecate (taking initiative)
Sweet! One of my favorite ships finally gets the upgrade it deserves.

 

Offline WMCoolmon

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Re: Hi-poly Hecate (taking initiative)
Woot woot. :)
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Offline Cobra

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Re: Hi-poly Hecate (taking initiative)
wait, how did the nameplate system work again? :nervous:
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Offline Galemp

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Re: Hi-poly Hecate (taking initiative)
There's a texture replacement option somewhere in FRED that lets you take a texture on a ship and replace it with another. I'm not too familiar with it so I can't really help you more than that.
The ones I supplied are TGAs with transparency, to make your own you'll need to use Photoshop or another powerful tool like Gimp. Or, you could just give it an appropriate background like you would with an Orion nameplate.
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Offline Cobra

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Re: Hi-poly Hecate (taking initiative)
the FRED_Open texture replacement doesn't work atm. goober said he was fixing on it.

i remember how to do it now, but i'm too tired to explain it.
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Offline Admiral Nelson

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Re: Hi-poly Hecate (taking initiative)
Absolutely astounding stuff guys. Thanks for all the hard work it must have taken to produce this beauty....
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Offline karajorma

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Re: Hi-poly Hecate (taking initiative)
the FRED_Open texture replacement doesn't work atm. goober said he was fixing on it.

It half works. Admiral Nelson just posted a thread with the whole FS2 campaign containing nameplated ships so if you check that out you can see how it's done.
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Re: Hi-poly Hecate (taking initiative)
clap-clap-clap-aplauds  :yes:

Pretty beast... Congrats to the father.
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Offline Col. Fishguts

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Re: Hi-poly Hecate (taking initiative)
Holy Frack, I completely missed the release.

This is pure awesomeness turned into polies :yes:

EDIT: Slight glitch: There's a little piece of glowing debris visible in the lower left main engine.
« Last Edit: December 12, 2005, 02:07:32 pm by Col. Fishguts »
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