Generally a great build, fixed a lot of the problems I had with the game,
only the biggest one out of the lot remains.
That's pretty significant considering I had a particularly long list
...
However, when I say 'biggest one' I do mean it :/
Frame Rate Stability...
My System will display a lot (and I do mean a lot) of ships, on screen, in a mission, with all compie spec taxing flagson at 85 FPS and hold there very stably.
However, as soon as I get within ...30m? on a fighter, or a longer distance on a larger ship -- it drops to 42.
I don't get frame rate problems from explosions or after burner trails, or anything like that, but as soon as I'm in close proximity to any ship and it's on my screen, my frame rate cuts in half.
Now, for someone that spends most of his time dog fighting people / AI at about 20-50m distance, this is extremely annoying, because it means that when I need my smoothness of turn to assist in my accurate aiming the most, my frame rate either drops or jumps up giving a short 'jerk' -- screwing my aim when most vital.
...Any ideas/recommendations?
Sys Specs;
Athlon AMD 3000 XP (400 FSB + mobo to match FSB, can't be arsed to find mobo box atm but it's a Nforce2 chipset).
ATI Radeon 9600 Pro 256 MB DDR RAM Card.
512 MB PCI 2600 DDR RAM.
SB Live! Value Card.
Active Flags;
E:\Games\FreeSpace2\fs2_open_3_6.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -cell -ship_choice_3d -fps -show_mem_usage -snd_preload
Graphics;
Direct3D8 "Graphics" drop down.
Radeon 9600 Series Adapter drop down.
1024x768x32 Resolution drop down.
D3DMultiSample_None Antialiasing drop down.
General Settings 4. High.
Use Large textures Flag on.
Fix Font distortion problem Flag on. (probably don't need it but hey).
Audio;
Direct Sound
No Joy
Clues/Hints/Tips?