Author Topic: Inferno FAQ Thread  (Read 249810 times)

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Offline Snail

  • SC 5
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Man, Inferno could've been so much weirder. Can you please spill the name of the *******'s? I think it's Inferno. I mean, it fits, no? Also, what was the point in the whole separating the Terrans and Vasudans apart plot? And what was in Release 5 (we know R1 was EA vs. GTVA and the Shivans appearing, R2 was destruction of Gigas, R3 was something else, R4 was Ancients and unknowns, and the last was ???).

 
You forgot mentioning the Gargant. (R4, I believe).
Just call R5 the Conclusion to all storylines.


More serious question Woomeister:
When my campaign (Dreamcatcher) is complete (it'll be a while yet), I decided to make the actual Dreamcatcher download an add-on to R1. Cuts down on filesize and download time, you see. But this requires the person to have INFR1 as well. I know that won't be a problem for anyone on this forum, but for others, who have never heard of Inferno (read: n00bs), it might.

The website is currently in production, so I was going to ask for permission to host the R1 downloads on the site as well, or, failing that, at least link to your downloads page for it.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline asyikarea51

  • 210
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Megots three more questions :)

1) Do any of the INF ships have fighter mounted flak?
2) "Use models for ship selection" is required, I assume?
3) Are there any visible primary weapons (ala Nukemod)?

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
1. Yes the Vasudans have those
2. No it won't work since I didn't set up the eyepoints, only required flags are -glow and -ship_choice_3d
3. No, as it would look weird without redoing the missile files

 
Self-quote to make sure my question gets answered. (You might call it bumping a post! :D)

You forgot mentioning the Gargant. (R4, I believe).
Just call R5 the Conclusion to all storylines.


More serious question Woomeister:
When my campaign (Dreamcatcher) is complete (it'll be a while yet), I decided to make the actual Dreamcatcher download an add-on to R1. Cuts down on filesize and download time, you see. But this requires the person to have INFR1 as well. I know that won't be a problem for anyone on this forum, but for others, who have never heard of Inferno (read: n00bs), it might.

The website is currently in production, so I was going to ask for permission to host the R1 downloads on the site as well, or, failing that, at least link to your downloads page for it.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
There was no R5 I don't know were your all getting that from.

I don't mind others hosting R1 as long as it isn't modified. Don't forget the SCP patch if your a SCP campaign.
If your going to link to R1 you might want to directly link to the fileplanet version since this server keeps going down linking to the INF site might cause problems later.

 

Offline asyikarea51

  • 210
  • -__-||
Wait a second. (checks wiki)

"Use models for ship selection" in the 5.4 launcher is -ship_choice_3d.

Well I was thinking about fighter mounted flak and how those flak weapons need a model file (which is typically Hornet.pof, so I'll ref it here). The problem is that, in the loadout screen, the Hornet.pof will show even though it's a primary weapon, which makes the whole thing look kinda "off".

What about leaving the "$Ship_icon:", "$Ship_anim:" and "$Ship_overhead:" tags blank instead, and then turning -ship_choice_3d off? :doubt: That way the flak weapon will still use the interface art, instead of forcing Hornet.pof to show in the Loadout screen... (that's assuming there is interface art for the weapons...) besides, as far as I know, the regular SCP build auto-generates the loadout screen... and it'll just use a rotating ship model since it can't find the ship_anim for use in the Ship selection screen...

Again, it's just my thoughts on fighter-mounted flak and the Team Loadout menu...

 

Offline Woomeister

  • Infyrno Missile
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Our fighter flak weapons are primaries, not secondaries so they don't have that issue.

-ship_choice_3d is essential, as I'm not making several hundred megs of ship anis.

 

Offline asyikarea51

  • 210
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Huh?

That's odd. I am considering the fighter flak guns as primaries. But on my end I still see the Hornet.pof in the loadout even though it's a primary weapon, that is if I am remembering what I saw correctly... :doubt:

The ship ani's are used in the Ship Selection screen, right? But even if ship_choice_3d is turned off, if nothing is specified in the table (blank entry), it'll still use a rotating ship model...??? But this is probably applicable to the SCP only...

Now I'm unsure on the issue... Reason being, I had a fighter flak weapon, but if I remember right, I couldn't find a way to circumvent the showing of the Hornet.pof other than to turn that option off, so I changed it into a cluster primary instead. I should go check this again later on my own... :doubt:

 

Offline Woomeister

  • Infyrno Missile
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The ship ani's are used in the Ship Selection screen, right? But even if ship_choice_3d is turned off, if nothing is specified in the table (blank entry), it'll still use a rotating ship model...??? But this is probably applicable to the SCP only...
If you leave them blank and don't have that flag on the game will crash.

  

Offline Mobius

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Woo,check your PMs...
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline asyikarea51

  • 210
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No, I meant that the flag is there, just that it's left blank (something like the older "$Stealth:" tag).

I don't mind leaving -ship_choice_3d on anyways. I'm quite used to playing the game with it switched on...  :)

 

Offline Woomeister

  • Infyrno Missile
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If you leave the art entries blank and use the flag it should be fine, but it would crash if you don't use the flag in that case.
We include basic art which is the same for every entry just to prevent the crash. The flag is required to be able to see the ships.

 

Offline asyikarea51

  • 210
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I think I'm confused between flags and tags now... :lol:

No more questions from me for the time being :)

 

Offline Snail

  • SC 5
  • 214
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Actually, weren't the weapon .ani's little slider things like:

Hull: [] [] [] []
Shield: [] [] [] [] [] []
Subsystem: [] [] [] [] [] [] [] []

(With the [] being blocks).

 

Offline Snail

  • SC 5
  • 214
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There was no R5 I don't know were your all getting that from.

I don't mind others hosting R1 as long as it isn't modified. Don't forget the SCP patch if your a SCP campaign.
If your going to link to R1 you might want to directly link to the fileplanet version since this server keeps going down linking to the INF site might cause problems later.

It was Chapter 5, actually, must've gotten mixed up.

 

Offline Mobius

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I find it ugly but Woo recommended it for INF:A....
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Woomeister

  • Infyrno Missile
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Well you can see what it reverts too with INFA if you don't have it on...

 

Offline asyikarea51

  • 210
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Question about the EA railguns.

Are you using really long trails on the railguns, or something else?

Trying to do MW4-style Gauss rifles, but I'm not getting anything decent out of the fugly squarish trail... (the projectile travels at a speed of 100,000 and you can barely see the trail... kinda bad since I need the trail to be fully visible from attacker to victim including maybe an explosion ani when it hits the victim... and the trail needs to be circular (which is impossible considering that textures are always flat)...

 

Offline Woomeister

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Are you using really long trails on the railguns, or something else?
The trail of the railguns uses particle spew as well as the standard trail.