Author Topic: Inferno FAQ Thread  (Read 267066 times)

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Offline Woomeister

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Uh don't go by modelview sizes they take into account thrusters and shield meshes. The R1 Perseus ADv should be the same size as the FS2 retail Perseus, even if modelview says it's not.

 

Offline asyikarea51

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O_o

Point taken

 

Offline Snail

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Is the Horae even in INF SCP?

  

Offline Woomeister

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Offline Snail

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Is the GTCa Aristaeus or however you spell it still in? I saw the name in one of the screenshots.

 

Offline Woomeister

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No, there wasn't a need for an extra carrier as the current Warlock should be able to launch the larger bombers now.

 

Offline Tyrian

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I remember seeing a checklist of things you still had to do a while ago.  What's been done/left to do?
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Offline Snail

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Can we have a screenshot of the Rahotep? I wondered what that thing looked likke.

 

Offline asyikarea51

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@ Woo

Uhh... if the Horae isn't in R2 (I can see the point, since the SOC isn't autonomous anymore), did it ever find its way into the SOC pack (which as far as I know, you haven't touched up the fighters in it for a long while?)

Hope no one minds me asking :nervous:

 

Offline Woomeister

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Snail: You posted a pic with it in in the eye candy thread :p

asyikarea51: No it isn't in that pack, the model was kind of basic.

 

Offline asyikarea51

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Oh okay.

I think it's a waste though; it has an interesting concept for a fighter that rivals the Alves/Proteus/HercIII... but I do not have the skills to input a cockpit, high-res textures with shine maps, and four more gun barrels onto it, let alone HTLise it. :( If I did, I'd would've already been busy doing up my own SOC pack, since I'm thinking of using fighters with that paintscheme for a certain "special ops" side that I have in mind... (think I mentioned this somewhere before... something about EA/GTVA special forces and the fighters from INFA / R2 (EA fighters) / the SOC pack).

I can see that the Horae looks basic, judging from the textures as well as all those triangles that form the quad barrels... Unless there's someone out there who knows how to map a high-res version of the green SOC texture onto the HTL Ezechiel, along with some good shinemaps...

That's my thoughts on it... :nervous: :)

(shoot, I'm so sleepy, it's 2am here and I can't think straight )

 

Offline asyikarea51

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One question about the Hercules Mark III...

How many guns and missile points does it have? Is it 2x4P and 2x2S like the Alves?

 

Offline Woomeister

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Herc is 2x2, Alves is 4x4

 

Offline Snail

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4x4? You mean 2x4, right?

 

Offline Woomeister

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Yeah sorry, it has 2 sets of 4

 
4 sets of 4 would be awesome :P You'd probably only get 2 shots in before the weapons gage was drained but those two shots would eat anything :)

 

Offline Woomeister

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Well it's not getting that many gun mounts :D

 

Offline asyikarea51

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Uhh, the limits for player-usable primary weapons are less than 4... and even if four sets were possible, the refire rate would be so slow, it's irritating...

 

Offline asyikarea51

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Point taken

But four sets of four... 4x4=16?

:confused:

Nevermind, it's pretty trivial anyway...  :blah:

 

Offline Snail

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He doesn't mean 4 different primary weapons. He means 16 gun mounts, I believe.

No, he means 8. 2x4 is 8. I believe using hud_gauges.tbl could make it so you can have 3 player primaries?