Author Topic: Inferno FAQ Thread  (Read 266134 times)

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Offline Tyrian

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Yeah, I see it now.  (I was about to ask what the problem was.)  It looks like half of a missile turret.
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Offline Goober5000

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To be more specific, are you referring to the area enclosed in green, the area enclosed in fuchsia, or the line overdrawn in blue?  (I can only assume you mean the fuchsia region, in which case, the arrow isn't pointing to exactly the right place. :p)

(The picture colors are messed up because I was in a hurry and used Paint. ;))

[attachment deleted by admin]

 

Offline T-Man

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I think what he wants to make out is that the texture is wrong. If you look at the bottom half of the ring section (the peice your fuchisa ring is over) there is a simgle continuous texture on its front face. That should continue around the entire ring (like on Woo's model) but on the HTL one textures from elsewhere on the ship are mapped there for some reason.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

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Offline Woomeister

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I think what he wants to make out is that the texture is wrong. If you look at the bottom half of the ring section (the peice your fuchisa ring is over) there is a simgle continuous texture on its front face. That should continue around the entire ring (like on Woo's model) but on the HTL one textures from elsewhere on the ship are mapped there for some reason.
Yeah

For those who still can't see:

You should be able to compare the green section with the non HTL model

 

Offline Goober5000

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Gotcha.  Looks like a jorb for Galemp then.

 

Offline Woomeister

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Yeah PCS refuses to convert my fixed version.

 

Offline asyikarea51

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I've got this whack idea for INF:A2, though it probably won't work due to the "slow" speed of light.

Perhaps in an INFA2 mission, have a supernova animation play somewhere. The brilliance of a star going BANG, but at the cost of many lives. Too bad the EA knows nothing.

"What is that ant-sized object in the telescope?"

SJ Sathanas... :lol: :wtf: :nervous:

 

Offline Snail

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Now you guys know why I had asyikarea51 daydreaming for the HLP Installation. :P

Um... Question? If the Plutonians have modified ships, will they be different from the ships used in other factions (ie. Will a Plutonian Leviathan have a different entry than a Neptunian Leviathan). Or will you just be using the Special Hits function?
« Last Edit: January 03, 2007, 02:09:39 am by Snail »

 

Offline Woomeister

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There is no Neptune faction, so they don't have their own ship models.

 

Offline mr.WHO

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So Jovian Coalition = Jupiter, Saturn,Uranus and Neptune?

Or there is JC, Saturn Federation, Unarus-Neptune Union just like in S:AH??

Could you tell us more about each Sol faction, coz INF:A don't have any techroom entries.

 

Offline Woomeister

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The factions in INF:A are not the same as INF:A2.

The SAH factions have nothing to do with this at all.

 

Offline mr.WHO

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So here is what we know:

INF:A

Earth- Earth,Moon,Mercury,Venus.

Mars- Mars, asteroid belt

Jupiter- Jupiter.



INF:A2

EA- Earth & Mars ?

Jupiter- ???

Pluto- ???

Others- ???

 

Offline Snail

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Jupiter - Jupiter, Pluto, Neptune, Saturn and Uranus

 
I think he meant Intelligence information, which disappointed me too. I mean c'mon, it only takes about ten minutes of writing in the Species.tbl to get a few tech entries out.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

  

Offline Woomeister

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It takes a bit longer to write ones which aren't total crap :p

 
Not if you spend some time thinking about it beforehand. Hmm... I guess that could be considered part of the writing process, couldn't it.

Oh well, the Intelligence entries are great fun to write, I think. Lets you flesh out the universe of the campaign a bit more.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Woolie Wool

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I've got this whack idea for INF:A2, though it probably won't work due to the "slow" speed of light.

Perhaps in an INFA2 mission, have a supernova animation play somewhere. The brilliance of a star going BANG, but at the cost of many lives. Too bad the EA knows nothing.

"What is that ant-sized object in the telescope?"

SJ Sathanas... :lol: :wtf: :nervous:

The light from the supernova would take decades (or even longer) to reach Earth and it would be bright for weeks on end.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Snail

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Not weeks, years.

 
Slightly off topic, but one thing that I wonder about is - why haven't the GTVA forces attempted to make radio contact with Sol?  If I remember correctly the Alliance has a presence in Alpha Centauri, which is only a bit more than 4 light years away from Earth.  With all the huge radio arrays present on Earth, the stranded remnants of the GTA would be sure to pick up any transmissions.

That also might fit into the Inferno storyline.  Somehow.

 

Offline Mobius

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There was a thread about this, "Communication with Earth still possible" or something similar.

I don't think that adding such things in the storyline is good. No one in Sol knows what happens in GTVA space and vice versa. Making contact and nothing more is useless.
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