Author Topic: Archived CVS Builds thread  (Read 51111 times)

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Offline redmenace

  • 211
Updated!
CVS as of 10/04/05

Some Important Comments:
  • Docking Crash in Mystery of the Trinity fixed
  • Astroid/Species/cfile issue resolved
  • Inferno Build Posted
  • Regular Build Posted
  • Pentium 4 Optimized Build Posted
« Last Edit: October 09, 2005, 02:37:50 pm by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline WMCoolmon

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  • 213
I think it may also include XMTs.
-C

 

Offline WMCoolmon

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Oh, I've bumped the collision pairs in CVS (which should be in this build as well), so if you were having trouble with weapons going through objects or such, see if this fixes it.
-C

 

Offline CaptJosh

  • 210
Um, redmenace? that's like...the third post you've made saying that the build was updated as of October 4th, and only the first of the three was. :D
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline redmenace

  • 211
yes, because I don't have time to make 3 seperate builds. It is easier to just update the one. Just assume that on a regular basis the first will be updated.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CaptJosh

  • 210
Ok. I just thought you posted in a real hurry or something. I guess that means that it's the 10/04 build updated as of whatever date. Ok.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline redmenace

  • 211
is the docking crash resolved?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CaptJosh

  • 210
Docking crash? I have to say I don't know about that.

I do know that with the recnt builds, the framerates in "The Mystery of the Trinity" have been much mor cosistent. The lowest I saw it go on this most recent build was 41.7 frames/sec.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline redmenace

  • 211
That crash in the end of the missions, not the int3, but the other that occured after the Discovery enters and starts docking manuevers.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CP5670

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  • 212
The latest 10/8 release build doesn't work at all for me. It just dumps me to the desktop when I load up the game, not even going as far as the intro movie. The debug version strangely works fine though.

 

Offline redmenace

  • 211
let me do a cvs pull
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CaptJosh

  • 210
I still haven't gotten as far as the Trinity showing up on scope again, so I can't test for a docking crash. Maybe I need to turn off all the effects and see if it's just my system. Possibly I should switch to D3D instead of OpenGL and see if that changes anything, too.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline redmenace

  • 211
it is crashing when you approach the Trinity?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline CaptJosh

  • 210
Sometimes it crashes after the first skirmish or during the second, and occasionally as early as during the first skirmish, but that's only in the debug build.

On the regular one, it seems to crash only after the second shivan skirmish, but I can't tell if it's as I'm approaching the Trinity or not. I haven't gotten close enough to see the initial pink(fuschia?) blip on my scope in several builds. It's usually just before, during, or just after Zeta 1's communication after the second shivan skirmish. I don't know how much help this is, though. I do know that the 3.6.7 release version doesn't have this issue. This is starting to feel like it felt when I was helping Ambrosia Software track down a CTD bug in Escape Velocity Nova (I'm on the beta team for what should be the final update for that game). Play it till it crashes, send a report, crashlog, etc. Get another build, try again, send a crash report, ad nauseum.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Cobra

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i just Mantis'ed an error concerning a flag file error that i can't seem to resolve.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by WMCoolmon
Have you downloaded & run the OpenAL installer?
-C

 

Offline Cobra

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To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by redmenace
Updated!
CVS as of 9/20/05

Some Important Comments:
  • This is a Open AL Build only. Since we are moving toward Open AL, we will be releasing primarily Open AL builds only.
  • You might need this if your sound card drivers don't support Open AL.
[/B]
-C

 

Offline Cobra

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umm, i'm talking about a flag file error, not OpenAL. :wtf:

my problem is that the 20051008 build keeps deleting the flag file.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Yeah, generally that problem is caused because of a missing DLL file. The new builds use OpenAL DLL files. I'm not sure why it's connected, but it seems to be. When fs2_open needed the ilut.dll file, if you didn't have that installed it would do the same thing.
-C