D3D Error now in starting training mission 1 of the Main FS2 campaign...
Assert: d3d_bitmap_entry[n].tinterface != NULL
File: c:\fs2_open\code\graphics\grd3dbmpman.cpp
Line: 648
[This filename points to the location of a file on the computer that built this executable]
Call stack:
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fs2_open_d-20051011.exe 0055599e()
fs2_open_d-20051011.exe 005558ab()
fs2_open_d-20051011.exe 00408657()
fs2_open_d-20051011.exe 00408386()
fs2_open_d-20051011.exe 00409714()
fs2_open_d-20051011.exe 0040aa92()
fs2_open_d-20051011.exe 0040b601()
fs2_open_d-20051011.exe 0040de29()
fs2_open_d-20051011.exe 0055ce61()
fs2_open_d-20051011.exe 0040f06c()
fs2_open_d-20051011.exe 0040f15c()
fs2_open_d-20051011.exe 0073dd57()
kernel32.dll 7c816d4f()
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(needless to say, this build is full of bugs.
)
and what the hell ARE vecmat 3d's?
the model generators?