Author Topic: SHINY - MediaVP 3.6.8 Delta  (Read 108628 times)

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Offline Spicious

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Re: SHINY - MediaVP 3.6.8 Beta
Helios-tech.pof in mv_models should be named helios_tech.pof.
Also fighter2t-01a-glow.eff should be removed from mv_models.

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Helios: Thanks, fixed in local copy

fighter2t-01a-glow.eff is there to override the one in adveffects. I'm holding out on getting rid of the adveffects one, so I still need the EFF. I'm hoping someone will (eventually) fix the original before the release.
-C

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Beta
I fixed this locally but I wanted to mention it here to since I originally thought it was a code bug, there is a problem with sunglow01.  It has a square box around it, which looks mostly black if you view the image normally, but in game it can look like it's getting specular light applied to it.  I'd bet this is just where the image canvas was resized and the excess filled by black while leaving an off color square in the middle.  I fixed this by opening the blue sun glow (since it looks almost exactly like sunglow01), desaturating it, and saving it back out as sunglow01.

 

Offline Spicious

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Re: SHINY - MediaVP 3.6.8 Beta
fighter2t-01a-glow.eff is there to override the one in adveffects. I'm holding out on getting rid of the adveffects one, so I still need the EFF. I'm hoping someone will (eventually) fix the original before the release.
Is that a reason for it to be in mv_models?

 

Offline CP5670

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Re: SHINY - MediaVP 3.6.8 Beta
Quote
I fixed this locally but I wanted to mention it here to since I originally thought it was a code bug, there is a problem with sunglow01.  It has a square box around it, which looks mostly black if you view the image normally, but in game it can look like it's getting specular light applied to it.  I'd bet this is just where the image canvas was resized and the excess filled by black while leaving an off color square in the middle.  I fixed this by opening the blue sun glow (since it looks almost exactly like sunglow01), desaturating it, and saving it back out as sunglow01.

I thought I fixed that. I ran into this problem some time ago but I don't see it on the white sun I have right now. Maybe that old version I had up for a while somehow made into the effects vp, which had this problem on several of the suns.

 

Offline taylor

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Re: SHINY - MediaVP 3.6.8 Beta
I thought I fixed that. I ran into this problem some time ago but I don't see it on the white sun I have right now. Maybe that old version I had up for a while somehow made into the effects vp, which had this problem on several of the suns.
Hmm, maybe it's just me then.  I checked the updated 3.6.8 set to be sure and it's fine there so I must have ended up with the older one at some point and got it mixed in.  None of the other suns I had showed the same problem so maybe that one in particular was a left over and got mixed in with my own data by mistake.  Oh well, ignore my post then.

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
fighter2t-01a-glow.eff is there to override the one in adveffects. I'm holding out on getting rid of the adveffects one, so I still need the EFF. I'm hoping someone will (eventually) fix the original before the release.
Is that a reason for it to be in mv_models?

Yeah, the EFF is only for the high-poly model; the animated glowmap is for the original.
-C

 

Offline Spicious

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Re: SHINY - MediaVP 3.6.8 Beta
Don't effs require the frames to be numbered though?
It's just that a debug build with the eff gives:
Warning: EFF: No frame images were found.  EFF, fighter2t-01a-glow.eff, is invalid.

Are you going to include the high-poly Pegasus with insignia?

 

Offline Wanderer

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Re: SHINY - MediaVP 3.6.8 Beta
EFFs require numbered frames. There should probably be a graphic file named fighter2t-01a-glow_0000.tga/jpg/dds somewhere
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Silent Warrior

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Re: SHINY - MediaVP 3.6.8 Beta
With these VPs I get obscene slowdowns when beams are fired. That didn't happen before... Do the beams in 3.6.8 use more memory than 3.6.7, or is it CPU-power?
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Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
Make sure you have all of the old mediaVPs out of your folder, and you're not using adveffects. DaBrain's animated beamglows are in adveffects...so if you have that, you might try moving that do a diff folder.
-C

 

Offline T_A

  • 23
Re: SHINY - MediaVP 3.6.8 Beta
ok i need some help!!!

i got all the CVS like the guide says

now my problem is compiling it
im using VS .NET 2005   and i also installed Platform SDK and DX SDK (december 2005)
now each of the SDK has a setenv file that suppose to set the pathes for it
but when i load the MSVS2005 project and try to build the solution i get errors that it cannot find the .h files for DX and also the ogg vorbis files
any chance to get help?
i can also put up screenshots of anything you need to see
also if you can just send  Compiled exe + Debug exe to my email ( [email protected] ) that could help for the immidate problem

 

Offline karajorma

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Re: SHINY - MediaVP 3.6.8 Beta
If you just want the exes you can grab them from the source code project forum >> Recent builds >> CVS Builds thread.

IIRC your compiler problem is due to you missing a pair of SDKs for DX and ogg. Not quite sure where to get them from though.
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Offline Singh

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Re: SHINY - MediaVP 3.6.8 Beta
I keep getting this odd error....any help?

Trying to use the latest CVS gives me the turret angle error, despite downloading the fix. Using 3.6.7 gave me a music-mus.tbm error first, and when I removed it, it gave me this.

Error: mv_effects-wep.tbm(2):
Error: Required token = [$Model file:], found [+nocreate]
in weapon: .

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
A) Are you sure that you've gotten rid of all 3.6.7 patches?
B) Make sure that you are using this mv_core, ie the new one.

You can try 12/22 CVS, but I don't know if it will have the music XMT changes, it will however use the old animation parsing code.
-C

 

Offline Singh

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Re: SHINY - MediaVP 3.6.8 Beta
removed the patch, fixed the problem.

Then got this one whilst trying to play derelict:

Error: Can't open model file <New_Hornet.pof>
File:\Documents and Settings\Administrator\My Documents\My Source Code\clean\fs2_open\code\model\modelread.cpp
Line: 1729
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Wanderer

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Re: SHINY - MediaVP 3.6.8 Beta
There is a newhornet.pof in the mv_models.vp, perhaps it is supposed be New_Hornet.pof instead of the current model file name.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline starfox

  • 28
Re: SHINY - MediaVP 3.6.8 Beta
Well, it seems retail Herc2 model is still there (it overrides the HTL model)...
(I'm using the updated 3.6.8 Betas)

Well, I'm certain these will be corrected  :yes:
Great job, otherwise...

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Offline WMCoolmon

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Re: SHINY - MediaVP 3.6.8 Beta
There is a newhornet.pof in the mv_models.vp, perhaps it is supposed be New_Hornet.pof instead of the current model file name.

Technically it's a problem with Derelict remake.

derelict_fix-wep.tbm:
Code: [Select]
#Secondary Weapons
$Name: Hornet
$Model file: newhornet.pof

$Name: Hornet D
$Model file: newhornet.pof

$Name: Hornet#Weak
$Model file: newhornet.pof

The remake uses old mediaVP tables, when all it really needs is to have a modular table with the Hydra and the Saphah (IIRC). The model was changed in those tables, but the field's now back to the retail name in the mediaVPs so that other old campaigns will use the new model.

Well, it seems retail Herc2 model is still there (it overrides the HTL model)...
(I'm using the updated 3.6.8 Betas)

Well, I'm certain these will be corrected  :yes:
Great job, otherwise...

Erg, thanks for reporting that, this stuff doesn't get fixed unless it's reported. ;)

Unfortunately, it should already be fixed in the 3.6.8-delta mv_models. Try erasing your old VP file (shift-delete) and redownloading/reextracting the file.
-C

 

Offline starfox

  • 28
Re: SHINY - MediaVP 3.6.8 Beta
I just made a complete reinstallation of FS2, patched the game, and added the most up-to-date Media VP:s.
The updated Betas are now called Deltas ? OK.

The thing is, I don't really remember which file I should delete. Was if Fighter02 or something similar ?

Perhaps I will make one more Full-Scale Reinstallation...
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GF 7950 GT
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