Exposure goodness, despite the inaccuracies. LOL. The BSG is still quite dwarfed by the Colossus and the Sathanas. I dont recall ever claiming that it was the largest ship (scale-wise) in FSO, but it does have 50k polys that have yet to be matched in this engine. 
Galactica as beautiful as you made it, really doesn't have much to do with the amount of polies making it look awesome in comparison to something else.
Naturally more polies, the better and detailed it looks, but we all know that polies mean **** all when it comes to quality and necessity of the vessel (I can make a 100k poly mass that looks like utter **** and has no efficiency), so having any kind of a "match" towards poly-count is nonsense, considering a contest doesn't exist, neither it is a feature to be measured (like penis size for example, which has its advantages and disadvantages).
...and that kind of boasting was probably what got the guy writing the article to make such omissions - like I said, god knows what you're saying over there at Game Warden.
Non-the-less, BSG project is something everyone should be proud of in the community, especially your work that contributed to it considering the current popularity of the show. Don't think there are any disputes about that.
That's why I'm here - having just read about it all in pcgamer

Lots of excellent work going on here - the vid of the battlestar
galactica conversion looked spot on so I thought I'd see what
all the fuss is about.
FS2 is d/l'ing as we speak 
