Author Topic: Freespace Port 3.0.3 Released!  (Read 66150 times)

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Offline Petrarch of the VBB

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Re: Freespace Port 3.0 Released!
It doesn't make much difference to the story whether it's destroyed or not.
The Shivans still prove their extreme weapon-power by destroying the Aten.

Also, relatively few FS1 missions have Return to Base directives, often leaving you hanging around waiting for something to happen, or jumping out anyway and then being told you left before being told to do so.

 

Offline Trivial Psychic

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Re: Freespace Port 3.0 Released!
The problem is in the voice files both in-mission and in the debriefing.  The in-mission ones could be a simple matter of setting up the events to omit those saying that the Plato was destroyed and that you needed to protect the escape pods, then when the pods jumped.  For a matter of anti-confusion however, there could be a text-only message, saying that the Plato had jumped successfully.  The real problem comes in the debriefing, which states that the plato was destroyed, but the escape pods survived.  Omiting those lines would be far more noticeable.  There are 2 solutions to this.  1, use an event to self-destruct the plato if it gets to the node and all enemies are destroyed.  Its weird, but it gets the job done.  This is not unprescedented, as the Ramses will self-destruct if its disabled and disarmed, or if the Taranis is close to being disabled, disarmed, or destroyed.  2, if the Plato reaches the jump node and has not yet been destroyed, have 6 or so Basilisks jump in at long range and launch Trebs or Phoenix at it.  These weapons do enough dammage to destroy the Plato in a few hits, and are uninterceptable.  All is clean and dandy, except that it involves changing the mission slightly, but all solutions are changes in themselves.
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Offline Annorax

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Re: Freespace Port 3.0 Released!
if the Plato reaches the jump node and has not yet been destroyed, have 6 or so Basilisks jump in at long range and launch Trebs or Phoenix at it.

Psychic for the win... although I'd probably say Tsunami instead, if you can force the Basilisks to load them. Trebs don't exist... the whole "not compatible with FS2" thing. :)

 

Offline Trivial Psychic

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Re: Freespace Port 3.0 Released!
if the Plato reaches the jump node and has not yet been destroyed, have 6 or so Basilisks jump in at long range and launch Trebs or Phoenix at it.

Psychic for the win... although I'd probably say Tsunami instead, if you can force the Basilisks to load them. Trebs don't exist... the whole "not compatible with FS2" thing. :)
Not Tsunamis.  Any bomb is interceptable.  If you want a weapon that is definitely FS1, use Phoenix V's.
The Trivial Psychic Strikes Again!

 

Offline Annorax

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Re: Freespace Port 3.0 Released!
if the Plato reaches the jump node and has not yet been destroyed, have 6 or so Basilisks jump in at long range and launch Trebs or Phoenix at it.

Psychic for the win... although I'd probably say Tsunami instead, if you can force the Basilisks to load them. Trebs don't exist... the whole "not compatible with FS2" thing. :)
Not Tsunamis.  Any bomb is interceptable.  If you want a weapon that is definitely FS1, use Phoenix V's.

True. I was thinking something big enough to take out a Faustus in one hit....even if the damn Basilisks have to be kamikazes that blow up as Harbingers. That ship simply can't make it to the node, especially if Alpha 1 happens to be God Himself.

 

Offline Trivial Psychic

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Re: Freespace Port 3.0 Released!
Phoenix's will do the trick.  I use them against the Einstein in the 2nd mission of Silent Threat, and it usually takes about 4 to 6 hits before it goes down.  If you've got 6 Basilisks firing 2 at a time each, I think that will take out the Plato rather quickly, and there's nothing that the Almightly Alpha 1 can do about it.
The Trivial Psychic Strikes Again!

 

Offline Backslash

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Re: Freespace Port 3.0 Released!
For a matter of anti-confusion however, there could be a text-only message, saying that the Plato had jumped successfully.  The real problem comes in the debriefing, which states that the plato was destroyed, but the escape pods survived.
  Or you could use the same voice as the escape pod saying "We made it Alpha 1, jumping now" since the voice doesn't sound any different while on the Plato.  But you're right about the debriefing.

Quote
use an event to self-destruct the plato if it gets to the node and all enemies are destroyed.  Its weird, but it gets the job done.  This is not unprescedented, as the Ramses will self-destruct if its disabled and disarmed, or if the Taranis is close to being disabled, disarmed, or destroyed.

In fact, if you succeed in destroying a bomber in this mission, the Plato self-destructs also.

The Phoenix idea is good.  Though if the bombers would at least FOCUS on the Plato a bit more, they could do it... they're too easily distracted by my peashooters :-)  Too bad they can't be assigned a higher class of AI.

On the opposite side of the scale, they seem to have no problem taking down the Taurus.  Course, that's cause it self-destructs when it reaches 80 hull, which is just silly... I think that should be toned down a little.  maybe 60?

 

Offline ARSPR

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Re: Freespace Port 3.0 Released!
A stupid question, I feel  :confused:

When you install 3.0, you need to update the following
--sparky_hi_fs1 (using either the patch or the new version on the website)

and remove the following
--fsport2_3.vp (incompatible)
--fsport_music.vp (obsolete)
--fs1_scp.vp (incompatible AND obsolete)

Ok, I've just downloaded FS_Port V3 (full version). and it seems to run fine. I've got in its folder the following vp files:

fsport3_0_1.vp
fsport_missions.vp
NEW full version sparky_hi_fs1.vp
stu_fs1.vp (from Freespace 1)
tango_fs1.vp (from Freespace1)
warble_fs1.vp (from Freespace 1)

And I've deleted previous fsport.vp and fsport_glow.vp, fsport_hi-res.vp, fsport_shine.vp. Were these last files needed? Or have I done everything OK?

(As I've said, at least in the first mission, all seems to go fine)  :yes:

Thank you
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline Goober5000

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Re: Freespace Port 3.0 Released!
I've uploaded version 3.0.2 which has the main hall crash bug fixed.  New patches are available as well.

And I've deleted previous fsport.vp and fsport_glow.vp, fsport_hi-res.vp, fsport_shine.vp. Were these last files needed? Or have I done everything OK?

You can use them or not use them; it doesn't matter.  They aren't affected by the upgrade to version 3, but they still provide extra effects.

 

Offline Kosh

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Re: Freespace Port 3.0 Released!
Someone else posted this problem, the game keeps freezing when I try to jump out after escorting the Plato. I can't get past this mission because of this. The other guy got an CTD, and so did one other persion.

But not only that, for some reason the music track seems a bit messed up. For some reason the music seems to be delayed by 15 to 30 seconds, and during that time no music plays. Period. Why is this happening?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Re: Freespace Port 3.0 Released!
where do I get the FS1 campaign?

 

Offline Trivial Psychic

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Re: Freespace Port 3.0 Released!
Goober updated the links on the first page, and the Port homepage downloads.  I suggest you take a look.
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Re: Freespace Port 3.0 Released!
like the original fs1 mainhall, but i get this weird crash bug in the main hall.  I use mod.ini so i can have all the new models and effects from 3.68vps, but when i have 3.68 enabled in mod.ini, freespace will crash when i mouse over options.  I can mouse over and go into everything else and play missions, but anytime my mouse goes near options the sound will stutter and then crash.  this happens only if i have 3.68 enabled.

 

Offline Goober5000

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Re: Freespace Port 3.0 Released!
like the original fs1 mainhall, but i get this weird crash bug in the main hall. I use mod.ini so i can have all the new models and effects from 3.68vps, but when i have 3.68 enabled in mod.ini, freespace will crash when i mouse over options. I can mouse over and go into everything else and play missions, but anytime my mouse goes near options the sound will stutter and then crash. this happens only if i have 3.68 enabled.

Please READ the first post.  This bug was fixed over a week ago.
« Last Edit: April 05, 2006, 11:01:14 pm by Goober5000 »

 
Re: Freespace Port 3.0 Released!
Someone else posted this problem, the game keeps freezing when I try to jump out after escorting the Plato. I can't get past this mission because of this. The other guy got an CTD, and so did one other persion.

I get this too, CTD with Windows Error Reporting thingamajig.

 

Offline Galemp

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Re: Freespace Port 3.0 Released!
Could you tell us please, whether you're using retail or FS2_Open? If you're using FSO please tell us what version number, and run a debug build and tell us what the error message is.
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Re: Freespace Port 3.0 Released!
MediaVP 3.6.8 delta with CVS build 20060323, the debug build did not crash.

 

Offline ARSPR

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SF Scorpion doesn't leave afterburner trails
Hi, while playing Shrounding The Light - Origins (with FSPort 2.3) I've noticed SF Scorpion doesn't leave afterburner trails. I haven't worried as I think FSPort 2.3 is previous to SCP AF trails coding.

BUT, just to make a check, I've made STL use FSPort 3.0.3 instead and trails are also missing.

I attach a screenshot with a Scorpion with AF on but without trails ....... ??????   HEY, I can't attach files trough "Additional Options..." :confused:
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
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nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Backslash

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Re: Freespace Port 3.0 Released!
I think you'll find that all the FS1-era ships don't have afterburner trails.  Like the Apollo, Athena, Anubis, etc.

So I made a new table for this:
http://www.qeyleb.net/files/port_trails-shp.tbm

I'd be interested in your fixes of STL for 3.03; would you share the files?  Or if it's easy, just tell what needs changing.


...and yeah, try as I might, can't get the mission with the Plato to crash any more.  I guess this is good, as long as no one else is still crashing...

 

Offline ARSPR

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Re: Freespace Port 3.0 Released!

I'd be interested in your fixes of STL for 3.03; would you share the files?  Or if it's easy, just tell what needs changing.


I haven't changed anything. I just tried STL-Origins with 3.03 instead of 2.3, (I've got both), and, at least, the second playable mission works fine (although it seems more difficult with 3.03)

I'll try your patch later. Thank you.


EDITED
... TRIED and at least with SF Scorpion is OK for both FSPort 2.3 and 3.0.3. I think this tbm file should be turned an official patch. :yes:
« Last Edit: April 18, 2006, 09:34:29 am by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio