I've looked around but haven't found the simple, step by step on how to get the FS1 port working properly with FS2 Retail. I
downloaded all the current 3.0.3 files and hmmm, no "Instructions for the person who's never used any mod in FS2 retail
before." so I copied all the .vp files where the FS2 ones are.
Run FS2, create a new pilot, start the game and I get what must be the old FS1 main hall. Good so far!
Go to start the campaign and all it shows is Freespace 2. Hmmmm.... Select that and the mission breif and animation is the
FS2 one, but the icons in the map don't show and all the actions in the training are the same as FS2, but the ships are
different and my fighter has no weapons. Hey, shields?!? I thought FS1 had no shields?
Did you download the mission pack or just the tables and art? Please list all the FSPort VP's you have and we'll probably be
able to help you more, saying that you've donwloaded everything doesn't help, as you might think you have but actually
haven't. And I'm guessing the ship you're talking about happens to be a Ulysses (bat like fighter). That obviously means
that you are playing the FreeSpace 2 Main Campaign and not the Great War Campaign. I think you've done everything correctly
except for downloading the FreeSpace Port missions .vp file.
P.S. I also get the maximum speed bug in the first training mission where it expects the player to go 66 for a couple
seconds but the max speed is 70 so it doesn't work. Hitting page down reduces the maximum speed, but too much, so the script
still won't go to the next step. Is there a key that adjusts the max speed in 1M/sec increments?
If you download the mission file, then the training missions will be the FS1 missions, so this won't happen. But pressing -
brings your speed down 2 m/s, I think, and pressing = will bring it up by 2 m/s.
I thought when I put the mods in special folders these problems would not appear
Do I really have to remove some mod-folders when playing others??
If you're using the -mod commandline correctly, then no. But if you are using the mod folders, then why is Derelict clashing with the FSPort? Something's not right here....