Author Topic: Fenris cruisers  (Read 50914 times)

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Offline Black Wolf

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You also have to figure that every flak gun on the Aeolus does more damage than either the SGreen or LTerSlash at 200 damage / second, compared to 62 sustained damage / second with the SGreen and 149 / s for the LTerSlash. So... really, it depends on what you mean anti-capital (the Aeolus tends to make its anti-capital kills with flak)

Not according to the tables...
Quote from: LTerSlash Table entry (and any other beam entry)
$Damage:                        150

;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
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Is there any reason to take ingame nonsense like 'this beam can only slash, a worthless attack' and 'this beam can only poke, an effective attack'?  Seriously, firing a beam weapon and tracking it is a poor idea, but tracking it as fast as they do in FS2 is just retarded.  They often swipe it so fast it starts early and finishes late, having tracked TWO KILOMETERS along the target, doing JACK **** damage.  Is there any reason to think slashers and pokers are really, physically different weapons?  I can't see why this would be the case.  I also can't see why anyone would ever slash ever (unless it's to try and swat fast targets, chip off turrets etc) so maybe I'm biased.  The Aeolus guns are crappy, but like the Deimos (that'd be FAR more effective if they stopped waving the beams around) it's set to 'worthless swipe'.  I put it in the same basket as [V]s 'lol all beams turned off lol' philosophy in the retail missions.  Their Finest Hour, fighting to save all mankind... but don't use your beams dudes.  Think of the warranty!  :rolleyes:

 

Offline Mars

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You also have to figure that every flak gun on the Aeolus does more damage than either the SGreen or LTerSlash at 200 damage / second, compared to 62 sustained damage / second with the SGreen and 149 / s for the LTerSlash. So... really, it depends on what you mean anti-capital (the Aeolus tends to make its anti-capital kills with flak)

Not according to the tables...
Quote from: LTerSlash Table entry (and any other beam entry)
$Damage:                        150

;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.

Yes, the sustained damage / second in the weapon comparison table takes this into account

 

Offline S-99

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As i recall, it always seems to me that the turrets on cruisers and capships had faster moving lasers and were still a ***** to deal with even when having shields in fs1. In fs2 they have yet a much different nature of never hitting their target as much as they do in fs1. I mean, when i last captured the taranis, that cain had a ton of lasers pouring out at me, i had to get in real close to shoot my stilleto's so they wouldn't get shot down every time. In fs2, the lasers don't seem to be as blistering as they used to be, or do the beam upgraded ships like the cain have less laser turrets or something? That's one reason i like fs1, the lasers go flying all around the place like in star wars, but not quite in fs2.
On another note, cruisers have evolved. I mean, fighters are are antifighter themselves, and extremely tactical after that when in numbers. It seems that cruisers in fs2 are like really honking huge ass fighters since mostly there great at taking out fighters. Cruisers can take out other cruisers. And after that cruisers are great for tactics and surgical strikes like fighters are. Cruisers just cant maneuver like fighters do :p Which makes it hard to pin down a good role cruisers, but antifighter, escort for convoys, tactical missions, and fighter supplementation are great for cruisers. And i would keep cruisers around for those reasons. Just as long the only thing a cruiser takes down bigger than itself is an arcadia. Just restrict cruisers from dueling with ships bigger than itself. That mission in fs2 where you have to lure out that ntf orion to meet the colossus was absolutely perfect for the leviathen bait that was used. It was supplementing fighters, fighters were supplementing it, and was tactical bait to have the mission unfold.
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Offline Parias

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I put it in the same basket as [V]s 'lol all beams turned off lol' philosophy in the retail missions.  Their Finest Hour, fighting to save all mankind... but don't use your beams dudes.  Think of the warranty!  :rolleyes:

Bear in mind that it seems the beams in Their Finest Hour seem to be broken due to more of a scripting issue than a direct choice on Volition's part - in fact, if you look into the mission file, you'll see this a specific 'Allied Fleet Armed' sequence does a beam-free-all on all the allied ships in the mission, and there's absolutely no contrary lock or protect coding in place to contradict those lines.

Of course, judging by past posts I've seen briefly researching the subject, it seems there's a lot of stuff 'broken' about the mission - inexplicit waypoints for the disabled Colossus and events labelled 'Turn you silly bugger', so I'm guessing Volition just ran out of debug time to get everything working properly,

 

Offline AlphaOne

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Didn't they have several updates which fixed most of the bugs reported by the players?

Also I do agree that in FS2 cruisers tend to be more of an AAAf role or support ship for the larger warships. This role i believe wil be extended in the future making them more lethat AAAF platforms then cap ship killers. This does not mean that i wouldnt like to see them pack some more damage against warships. This would mean an upgrade of theyr beams to something more powerfull yet retain and improve on theyr aaf abilaties much more so then on the anti-cap side.
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Offline Colonol Dekker

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At the end of the day, FS2 ships could be debated over for all time.. (boring eventually i know, but work with me here :D) The hard part is making an "Effective multi-role cruiser mod" without going OTT on uberguuns etc........
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Offline AlphaOne

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well the Aeoulous is the most efective cuiser that the GTVa has so i guess any further development of the cruiser class should probably start from there.
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Offline Fergus

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That is if they do any new developments for some time, ship hulls like the Fenris have lasted a good 30 years, and a vessel like the Aeolus definitely has the ability to be a laster in the Terran fleet, and by the time it does come to phase out the vessel weapons technology may have gotten to the stage where a vessel of its type is superflous.
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Offline Colonol Dekker

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A Trinaxian drone ship AI installed in every cruiser........

"has idea, starts to rip sound files from ED-209 and terminator films"

Starts fredding..........
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