Okay, thanks for feedback.
It looks to me as if some beams just *want* to use the texture called beam-white2.*
I have no ide why this is, but at least BFRed does this. I tested the beams practically only in
Surrender, Belisarius! and
High Noon, so I've not seen all of the beams.
As I told earlier, the BFRed stubbornly refused to use the texture I told it to use (called shivan-beam.*), and instead it used that mentioned beam-white2.* effect, which was originally gray/silver/white - whatever. So, I hoped that the BFRed would be the only one of its kind and promptly I copied the shivan-beam.* effect and renamed it to be beam-white2.* ...
Now the situation is that effect named "beam-white2.*" is equal to shivan-beam. And if there are other "stubborn" beams that don't want to behave as they are told to behave and also use the beam-white2.*, they too appear red.
It seems like we have to define WHY some of the beams want to use beam-white2.* instead of the effect pointed to them... So, BFRed is one of these. What are the Deimos' beams called? LTerShlash or TerSlash?
Well, here's the table entry for BFRed as it is now... Can you see from that why BFRed wants to use beam-white2.* instead of shivan-beam.*? I suppose that if we can find out why this happens, I can fix the other similar errors too.
#Primary Weapons
//Other entries
$Name: BFRed
+nocreate
$BeamInfo:
+Muzzleglow: beamglow4
$Section:
+Index: 0
+Width: 165
+Texture: shivan-beam
+RGBA Inner: 0 0 0 0
+RGBA Outer: 0 0 0 0
+Flicker: 0.1
+Zadd: 2.0
+Tile Factor: 33.0, 1
$Section:
+Index: 1
+Width: 50.0
+RGBA Inner: 255 255 255 0
+RGBA Outer: 0 0 0 0
+Flicker: 0.1
+Zadd: 1.0
$Section:
+Index: 2
+Width: 0.0
$Section:
+Index: 3
+Width: 0.0
$Section:
+Index: 4
+Width: 0.0
//Other entries
#End
It should use shivan-beam, but it doesn't, for some reason.
