No, I meant I don't want to tangent Kazan's thread further with an issue of outside models and hierarchy since ATM it's Greek to me.
I will try 2.01, but then after that won't sweat it since I am reinstalling almost everything (and I mean that both FS2 and non Fs2 related, this sucks) that's why I decided to go with the listed 2.0 stable build as I interprited 2.01 as beta still.
BTW is there any shield collision/bounding box issues remaining? I was going to hold off installing until those were basically ironed out.
I figured if there were any odd or unusual situations mesh-wise that could crop up it would be me posting them cause my sources are from all manner of meshers even though you would think they were stable initially. Any defects are inserted from the various formats being converted over (3ds, lwo, dfx, ms3d, gmax,and some less used ones).
It was kinda naive to just throw stuff at the PCS2 grinder and then point out when things get stuck inside especially when I don't have the 3d experience to describe it accurately, or know that I shouldn't have tried in the first place.
I appreciate Kazan and you guys patience in that.

But honestly if I didn't I wouldn't have 80-90% of the progress I've gotten over the last 6 or so years.
Oh I know that puts me in danger of sharing Takashi's cross of "Perpetual Noob", but results mean more to me than personal ego. heh.