Author Topic: Inferno: Alliance Released!  (Read 92291 times)

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Offline Mobius

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Re: Inferno: Alliance Released!
It's not my fault if the leader cannot FRED :lol:

I don't have time to...imagine the situations. I can't FRED without "having the scene in front of me".

It's the contrary of my modelling abilities-I can't model but I have many ideas. I FRED admirably but I don't have time to think about stuff to add.

 

Offline Agent_Koopa

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Re: Inferno: Alliance Released!
To produce full ani versions for each ship would of took several months and would result in 100mb+ of files.

Yeah, I got that. What I mean is at least using a static image of the ship involved, because that way the icons are more recognizable, though I've gotten used to the models.
Interestingly enough, this signature is none of the following:
A witty remark on whatever sad state of affairs the world may or may not be in
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Offline Mobius

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Re: Inferno: Alliance Released!
Hey, Woo, are there any ship ANIs in INF SCP or you're using the "use models for ship selection" option?

 

Offline Woomeister

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Re: Inferno: Alliance Released!
Since I don't want to make over 200mb of anis for nearly 40 ships, it'll be the launcher option.

 
 

Offline Woomeister

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Re: Inferno: Alliance Released!
It would take me several months to complete as well.

 

Offline Snail

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Re: Inferno: Alliance Released!
It would be very cool if someone created a grid model with glowmaps which reflected onto the model which could be placed behind the model to give the cool effect of the originals but without taking up space and it would be really cool. *gasp

 
 

Offline ShivanSpS

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Re: Inferno: Alliance Released!
...mmmm you missed the Apollos engine glows?

 

Offline Trivial Psychic

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Re: Inferno: Alliance Released!
They're there, they're just really small.  I've adjusted them on my ship copy, but I haven't tested them out yet.
The Trivial Psychic Strikes Again!

 

Offline Snail

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Re: Inferno: Alliance Released!
Someone like you.
I can't model to save the galaxy from complete annihilation at the hands of BOB (Shivan overmind).

 

Offline Mobius

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Re: Inferno: Alliance Released!


Call in the 118th Mobius Squadron if you need the "elite of the elite".

They're there, they're just really small.  I've adjusted them on my ship copy, but I haven't tested them out yet.

Woo, how about it?

 

Offline ShivanSpS

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Re: Inferno: Alliance Released!
I just finish it, good end eh... I like those types of end not likely the end of the last campaing in S:AH, i remember that in a moment I get crazy when im see more and more and more, then I say: COME ON!, there is no way that 6 fighter can do this :P

 
 

Offline ShivanSpS

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Re: Inferno: Alliance Released!
nono, I talking about the last mission of the last camping in S:AH, the one to defend the Nemesis.

 
Re: Inferno: Alliance Released!
Just one main point that detracted from the gameplay:

The Command Briefings, Mission Briefings, and Debriefings were all very weak.

Everything else was pure gold.
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Offline Mobius

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Re: Inferno: Alliance Released!
Just one main point that detracted from the gameplay:

The Command Briefings, Mission Briefings, and Debriefings were all very weak.

Everything else was pure gold.

Well I told Woo to do something and he is working on....expansions.

 

Offline mr.WHO

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Re: Inferno: Alliance Released!
About INF:A2:

Could you provide us with some backgroung of foundation of EA ? I mean we know that Earth & Mars ally against Jovian thread but some additional plot would be nice (for example why it's named as EA not MA, who has bigger industrial, manpower, military and political influence in EA, does both EA member tread themselfs as  loyal trustworthy allies, or only the "enemy of my enemy", how designed hich EA ships - like Nemesis).

Edit: Same question about Jovian Coalition and it's member worlds/moons.

 

Offline Woomeister

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Re: Inferno: Alliance Released!
Basically yeah

 

Offline Mobius

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Re: Inferno: Alliance Released!
Then use "Terra Alliance".