Author Topic: Inferno: Alliance Released!  (Read 91532 times)

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Offline ARSPR

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Re: Inferno: Alliance Released!
 :eek2:  :eek2:  :eek2: :eek:  :eek:

I've opened F3 viewer and I've seen you've improved nearly ALL FS1 terran fighter/bomber models.

Although I know how to dig to learn which models and textures are used in each fighter and then, I can copy them to FSPort, can you post a list of all the POFs saying what textures they use (if available)?

Moreover, please, can you work together with FSPort crew so all your GREAT work can be directly used in it?.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
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  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
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    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Offline Mobius

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Re: Inferno: Alliance Released!
Well check the textures by yourself...

I think FSPort will use the HTL FS1 ships without any problem.

 

Offline Centrixo

Re: Inferno: Alliance Released!
Moreover, please, can you work together with FSPort crew so all your GREAT work can be directly used in it?.

woomeister and other person(s) are currently developing another inferno release most probably, its a good idea but i think woomeister and his crew need a break because hes putting all that effort in this mod and doing such a great job at it.

but then again im not woomeister :pimp:.
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Centrixo:*sigh!* Damn!.

 

Offline Woomeister

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Re: Inferno: Alliance Released!
Most of the maps are the ones used by individually released HTL models from the upgrade forum, or are the original FS1 maps. The only thing that needs doing is to extract the HTL pack models and rename them to their FS1 filenames (like INF_Valk.pof becomes Fighter05.pof)

The only problem would be I didn't do updates for the Ulysses, Loki and Zeus :)

 

Offline Mobius

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Re: Inferno: Alliance Released!
Good news:INFA ships are working fine with Steadfast! I had some problems with the sounds,but now all appears to be ok!

 

Offline Woomeister

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Re: Inferno: Alliance Released!
Well for the port only the models are needed, so there would be no issue with sounds or armour :)

 

Offline Mobius

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Re: Inferno: Alliance Released!
Steadfast in an Inferno Alliance/Inferno R1 campaigns now...sounds good...

As for the FS Port,we are using only the Imhotep. I thought using INFA stuff with INFR1 could have caused some crashes but everyone is ok.

There were problems with sounds because of FS2 ships. I've been listening Aurora loop sounds and Sath Rift ones for a period...

 

Offline Woomeister

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Re: Inferno: Alliance Released!
The INF:A sound table is based off the INF SCP one which is a rebuilt R1 table, which is different to the regular FS2 one. So there's probably a few issues at first there :D

 

Offline Mobius

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Re: Inferno: Alliance Released!
We should inform Dark Hunter,his Dreamcatcher could have the same problems.

 
Re: Inferno: Alliance Released!
Hello? What are these issues?

I haven't been messing with the sounds table, nor do I plan at this time to be introducing INF:A ships to Dreamcatcher. The era difference is simply too great. INF:A takes place... when? 2350? While Dreamcatcher begins in 2409. Be a bit of a difference in the technological levels, if you know what I mean.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 
Re: Inferno: Alliance Released!
A small note: In the INFA readme it says that OpenGL was required.  On my PC OpenGL play was pretty choppy, so I switched to Direct3D8 with no negative results (gameplay was much faster.) 

Although I noticed that the Zagreus' color went from a pale green to an odd shade of blue.

 

Offline Woomeister

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Re: Inferno: Alliance Released!
D3D is currently supported by the coders really, that's why the readme says OGL only in case they do decide to remove D3D in the future.

 
Re: Inferno: Alliance Released!
for some reason ogl is not too well liked by my system.  it beats me.

although i am beginning to suspect that it's related to the performance of my FSB.  argh.

 

Offline Mobius

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Re: Inferno: Alliance Released!
Hello? What are these issues?

I haven't been messing with the sounds table, nor do I plan at this time to be introducing INF:A ships to Dreamcatcher. The era difference is simply too great. INF:A takes place... when? 2350? While Dreamcatcher begins in 2409. Be a bit of a difference in the technological levels, if you know what I mean.

The true problem is with FS2 ships anyway.

In Steadfast now there are many Great War era fighters and bombers and they fill a perfect role in the storyline.

 

Offline ShivanSpS

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Re: Inferno: Alliance Released!
Great! downloading now :D

But I going to really miss S:AH, that whas a great one.

 
Re: Inferno: Alliance Released!
for some reason ogl is not too well liked by my system.  it beats me.

although i am beginning to suspect that it's related to the performance of my FSB.  argh.
Try the latest drivers from http://www.ngohq.com/, your are a bit older I think. My OGL crashes went away when I changed.

 

Offline NGTM-1R

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Re: Inferno: Alliance Released!
I hate to say it, but INF:A is basically crap.

It's well-FREDded crap. The mission designer obviously knew what they were doing. But that only makes the very basic nature of the missions, briefings, and debriefings even more disturbing, for so much more could have been done. Every charge I've ever heard leveled at Silent Threat applies to INF:A, only more so. The story is poorly presented and not very coherent, the FREDding technically competent but very basic. (Which further detracts from the story; the Megara's appearance mission, for example, lacks the kind of work that made the appearance of the Diablo in R1 so well-done.) Even INF:A's modelling and texturing isn't particularly good.

I am, perforce, sorely disappointed, and sincerely hope that INF:A2 and R2 are not afflicted with similar conditions.

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Offline Snail

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Re: Inferno: Alliance Released!
IMO S:AH was a ****ty mish-mash of FS1 and Inferno ships. It didn't even have a single mod except for the JCD Majesty, which sucked. And some of the missions IMO were just complete ****ty ****ing crap (that one where you attack the station with the civies and military was completely ****ed up). The only good chapter was Chapter 1 since it didn't look like a jumbled heap of FS1 and Inferno ships.

But I kinda agree the Megaera's first appearance was pretty crap. Jumped in started talking. Then it fired a crappy beam. However I still like it a lot more than Sol: A History, that one sucked.

 

Offline Woomeister

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Re: Inferno: Alliance Released!
Even INF:A's modelling and texturing isn't particularly good.
In what way?

 

Offline Snail

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Re: Inferno: Alliance Released!
I think he means the 'feel' of the ship?