Author Topic: Inferno: Alliance Released!  (Read 91451 times)

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Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Re: Inferno: Alliance Released!
High Max:
Uh I made a new set of ships and 20 missions SOLO in under 5 months. What did you expect an 80 mission super campaign?

Woolie:
1. Yeah that's why I tried to do a HTL version of the Apollyon :)
6+8. I'll look into those
9. Yes
10. The Hera acts like a weakened Gagana which has better loadout but still has lots of gun mounts. The Hera is specifically designed for the Megaera attack. If you try using just bombs against it it'll take a lot longer to defeat it.
11. They don't exist in INF SCP
12. I don't think the two styles mix well personally


You need an ATI graphics card with older drivers and a tool to enable it.

Kaboodles:
I didn't remove it, I forgot to include it :)

 

Offline Gemakk

  • 22
Re: Inferno: Alliance Released!
Error: Current GL Version of 1.0 is less than required version of 1.2
Switch video modes or update drivers
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\graphics\gropengl.cpp
Line: 3659

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
Go to the launcher and change to D3D on the video. THat's not an Inferno problem anyway.
The Neith used in InfernoR1?

http://img450.imageshack.us/img450/6894/gvscneithub9.jpg

No, it was not used in Inferno at all. Though that is a bit phallic.

Okay, let's get back onto the topic. ::)

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Re: Inferno: Alliance Released!
Error: Current GL Version of 1.0 is less than required version of 1.2
Switch video modes or update drivers
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\graphics\gropengl.cpp
Line: 3659

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Are you using a very old build like 3.5.5-3.6?
I remember there being a problem assigning the right version number to OGL in older builds.

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Re: Inferno: Alliance Released!
I've removed posts talking about phallic ships and will continue to do so in this thread without notice if anymore show up. So if your wondering were you post went, you now know :)

 

Offline Snail

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Re: Inferno: Alliance Released!
Good idea, man. And do that in the entire board too. :)

 

Offline Snail

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Re: Inferno: Alliance Released!
Huh? I played that before and it worked fine. Probably something to do with the order of the destruction of the Panopea and its friends (Ichor, Elympus, Basileus and a few others IIRC). Try killing either the bombers first or the cruisers first.

 

Offline Centrixo

Re: Inferno: Alliance Released!
what i try is let the ais go after the cruisers and fighters, since you have a shield, use it. take the turrets out on panopea then go after the fenris cruiser once that is done, destroy whats left, then head for the HANGAR. you see at the bottom middle of any friendly cap ship a docking bay, fly in there then while in there look up and fly into the cruiser*fly into the grey bit. your done  :)
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Snail

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Re: Inferno: Alliance Released!
So that was his problem. :rolleyes:

You should've put something like MT where it says "cannot jump out. return to hangar".

 

Offline Snail

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Re: Inferno: Alliance Released!
I just blasted Lambda 3 in that mission with the Frontier Outpost, and I got this. I checked the traitor.tbl and found this:

Code: [Select]
For the crime of high treason, you are hereby stripped of your wings and all privileges bestowed upon you as

officer of the Galactic Terran Alliance.
   
   You will be held in custody pending your preliminary hearing, and, if indicted, you will face a military tribunal.
   
   Firing upon allied vessels is a capital offense, punishable by death. You will be transferred to the Vega Penal Colony at

1900 hours.

That should be "officer of the Martian forces" and they wouldn't transfer you to Vega if you're trapped in Sol. :P

 

Offline Woomeister

  • Infyrno Missile
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Re: Inferno: Alliance Released!
Ugh this was found during testing. I mustn't of copied over the correct table in the last update.

 

Offline Snail

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Re: Inferno: Alliance Released!
Should've found it during testing. Too late now. :lol:
Ummm, wait, is that something to laugh at? :nervous:

 

Offline Woomeister

  • Infyrno Missile
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Re: Inferno: Alliance Released!
Should've found it during testing. Too late now
It was.

 

Offline Gemakk

  • 22
Re: Inferno: Alliance Released!
Makin' progress...

Error: species_defs.tbl(15):
Error: Required token = [+Debris_Texture:], found [$Default IFF: Friendly] .

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Re: Inferno: Alliance Released!
Uh what build are you using?

 

Offline Gemakk

  • 22
Re: Inferno: Alliance Released!
I'm using 3.6.7_P4 =) I have an Atalon XP, so I thought that might help too

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Re: Inferno: Alliance Released!
Your build might be too old. Try a more recent 3.6.9 build.

 

Offline Gemakk

  • 22
Re: Inferno: Alliance Released!
Everything works now, thanks =D

 
Re: Inferno: Alliance Released!
I just finished the campaign: good work!
Some suggestions (for INF:A2?)
The story is interesting, although lacking in communications. I like long Comm.briefs...
New fighters, bombers and cruisers are very good, the destroyers' colour is not really convencing me, but their shape is not bad.
Where are the corvettes? I haven't seen any of them!
I found some missions a bit short (well, for my taste...somebody calls me BOE-man because i fredded missions of 20mins no-stop fire).
In the last mission, a message is sent by "Woomeister": is it an error or a desired tribute to the creator?
Steadfast  Project Member

INFERNO: ALLIANCE

 

Offline Snail

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Re: Inferno: Alliance Released!
There are no corvettes in INFA. There will be in INFA2, the Jovians have one. And the destroyers use the same maps as the Fenris (duh).