Author Topic: What do you want this project to be?  (Read 164919 times)

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Offline chief1983

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Re: What do you want this project to be?
Yeah the only problem is the limited pool of other bombers to choose from.  Although that may not be a big issue, the Empire has the TB, and the Rebs have the B-Wing, at least later on.  Early on though, they'll need something capable of launching significantly sized warheads.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: What do you want this project to be?
I think it works out just fine, actually, considering that the rebels are supposed to be woefully out-gunned, it's their tactics that allow them to survive (note survive, not succeed)

Remember that the first Death Star was their first major victory.  Before that they only made minor gains here and there.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
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Offline maje

  • 28
Re: What do you want this project to be?
Well, another thing to consider is that the early Alliance fleet was made up of various types of ships, not all of them designated as true warships, from all the different rebel sects.  The only proper warships that are in the Alliance fleet that you tend to see a lot of are the Nebulon-B Frigates and Corellian Corvettes (which is debatable since they weren't exclusively fitted for combat only roles).  The Mon Calamari vessels are still technically passenger liners that were modified and even then, didn't see any major use until after The Battle of Hoth (honestly though, there are so many conflicts as to when Calamari Cruisers began to be employed by the Alliance Fleet.  I'd like to think that the Rebels had a few of these in their arsenal from captains and crews that had been able to escape the enslavement of their homeworld, not to mention Ackbar was rescued before The Battle of Yavin and had earned the rank of Commander shortly after his rescue).

Of course, one thing that needs to be understood, that if a pre-Yavin campaign were to be made, we'd have to go and add ships that were being used at the time, mainly a new slew of TIE-craft (namely, the TIE-gt, TIE-fc, TIE-rc, TIE Vanguard, and TIE Scout) as TIE Bombers were just entering service as a replacement for the TIE-gt and TIE Interceptors weren't around).

Also, craft should be prioritized as a need basis as for what the story calls for.  Since we're kind of doing the opposite right now, we're limited in terms of what craft we've decided to focus on.

With regards to the Y-wing, I think heavy fighter/light bomber is an appropriate role for that craft.  It should be able to take down small heavily armored targets such as transports and freighters, and at least some of the older corvette-class vessels (well cause damage anyways).
Deuternomy 22:11 explained:

Well there are many different speculations going on about this law about not mixing fibers and at least one explanation claims that it was a symbolic gesture designed to keep a pure sense of culture, people, and religion.  Seperation of crop  in the vinyard, mentioned in Dt. 22:9 and 22:10 seem to reaffirm this idea, though there may be other reasons as well.

And now, an excerpt from the Prayer of Mordecai, the Book of Esther Chapter C (New American Bible Official Catholic version).

Est C:5  You know all things.  You know, O Lord, that it was not out of insolence or pride or desire for fame that I acted thus in not bowing down to the proud Haman.  6  Gladly would I have kissed the soles of his feet for the salvation of Israel.  7  But I acted as I did so as not to place the honor of man above that of God.  I will not bow down to anyone but you, my Lord.  It is not out of pride that I am acting thus.

 

Offline aurora_energy

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Re: What do you want this project to be?
i personally would like a section on the time arround 4000bby...
its my favorite section of star wars...

4 those who dont speek starwars, its the time of revan and the old republic, and the exile and the time after the jedi civil war.
play star wars kotor (knights of the old republic) and kotor 2 if u still have no idea...

i have a feeling that this time wont be made into a mod, so i will probably do it myself once i learn how to make mods...
i am getting close to it though... so ill do some more reasearch on it, and once i work it out i will probably get my cous to help me make it.
once i do... ill make a thred on this board and get some beta testers and some programmers to help and whatever...

i recon if the time arround 4000bby was made into a mod, you could easily make it into a series of 4 mods... 2 under the sith and 2 under the republic, 1 of each during the time of revan and 1 of each during the time of the exile...
you could even add onto that, have bounty hunter work on nar-shardar, or have a campain that follows revan after he left to battle the sith in the unknown reagons...

the starwars universe is a big one so theres a lot you can do... i have the feeling this project will go on for a while!
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 

Offline MetalDestroyer

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Re: What do you want this project to be?
Blablabla on a Kotor mod on SCP.

Well, it would be interesting but we lack enough information about this Era. And we don't have any detailed technical info about other ships used in this universe. And personally I prefer a Star Wars conversion/mod/stand alone where I could see X Wings, Tie Fighter, Tie Defender, Super Star Destroyer Eclipse, and so on.


 

Offline starlord

  • 210
Re: What do you want this project to be?
Finish the azzameen story: I was so pissed off with the end of XWA: karmin is still not dead, and antan azzameen leaves you to the imperials like the treator he is, and it ends HERE!!! :mad:

 

Offline brandx0

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Re: What do you want this project to be?
As far as I know, one of LucasArts' little pet peeves is using their characters in your game/story/whatever.  As such, and the fact that we're already tip-toeing around a number of legal issues, we won't be using any of their established characters.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline TopAce

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Re: What do you want this project to be?
We aren't tiptoeing any legal issues. We are free to reference any SW character/planet/anything as long as we do it for a noncommercial purpose.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline starlord

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Re: What do you want this project to be?
I thought as much: Technically nothing prevents you from doing an XWA user campaign (I think the game had an editor), so I think this MOD could finish the story if they wanted.

 

Offline brandx0

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Re: What do you want this project to be?
Quote
Question: What are the basics of trademark law that could affect FanFic?


Answer: Any word, name, symbol or device which is used (or intended to be used), to identify specific goods and to distinguish those goods from items sold by others and which indicates the source of the goods is eligible for trademark protection. A fan fiction author who writes a new action novel involving Star Wars characters with "Star Wars" in the title could be liable for trademark violation since "Star Wars" is a mark owned and registered by LucasFilm Ltd.

Now, if Lucasarts just happened to be developing a new star wars space sim, well we could wind up with a C&D letter on our doorstep already because we're using their intellectual property without their permission in a way which could affect their own revenue (by providing a competing product using a license we don't hold)

In addition, Lucasfilm and lucasarts have taken legal action before against mod makers and fan artists.  Recently, the first trailer for the Force Unleashed used a model of a Star Destroyer made by a fan without his permission to promote their own game.  The artist was not compensated for his hours of work, nor even given a credit.  Previously to that, a Map Maker for Unreal Tournament was given a cease and desist order, and LucasArts demanded that he take all of his Star Wars related material off his site, even though he was making no profit from it.

As the holder of the legal trademarks, LucasFilm can do whatever they want, they can tell you not to use their stuff, their characters, etc, whenever they want.  They very existance of this mod without LucasFilm or LucasArts' permission IS tiptoeing around a legality. 

We discussed this a couple times on IRC, and I believe the consensus that the project heads had was that using SW characters and music was not a good idea.  Besides, it's more fun and creative to make our own story, that way we're not constrained by writing for someone else's characters.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: What do you want this project to be?
Yup.  But, after the Total Conversion is out (not just a mod, it will be 100% standalone), there's nothing stopping the community from doing what they want with it, you'd just have to find your own hosting, because it's whoever's providing the files that usually ends up getting shut down.  We won't be condoning anything that could cause unnecessary trouble for us.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline maje

  • 28
Re: What do you want this project to be?
Yes, LucasArts tends to not enjoy it when the fans begin taking matters into their own hands instead of just mindlessly purchasing whatever crap that they're marketing to the LCD.
Deuternomy 22:11 explained:

Well there are many different speculations going on about this law about not mixing fibers and at least one explanation claims that it was a symbolic gesture designed to keep a pure sense of culture, people, and religion.  Seperation of crop  in the vinyard, mentioned in Dt. 22:9 and 22:10 seem to reaffirm this idea, though there may be other reasons as well.

And now, an excerpt from the Prayer of Mordecai, the Book of Esther Chapter C (New American Bible Official Catholic version).

Est C:5  You know all things.  You know, O Lord, that it was not out of insolence or pride or desire for fame that I acted thus in not bowing down to the proud Haman.  6  Gladly would I have kissed the soles of his feet for the salvation of Israel.  7  But I acted as I did so as not to place the honor of man above that of God.  I will not bow down to anyone but you, my Lord.  It is not out of pride that I am acting thus.

 

Offline TopAce

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Re: What do you want this project to be?
...We discussed this a couple times on IRC, and I believe the consensus that the project heads had was that using SW characters and music was not a good idea.  Besides, it's more fun and creative to make our own story, that way we're not constrained by writing for someone else's characters.

So, basically you suggest that using XWA characters is illegal, but using ships from XWA and XvT - like we've been doing since the beginning - is legal? That makes no sense. It is as much as saying that we should abandon the project as a whole without begging for permission from Lucasfilm to use any SW material. The motion that we cannot reference characters but we are free to make SW-themed models is simply false. If you infiltrated LA's HQ and copied their models for their yet-to-be-released games, that would be theft, not using a name for a game they had released a decade ago.

And by the way, why do you think LA would care about a SW-themed mod for a nearly defunct space sim? And who would they sue if they did? "Some guy named 'chief1983' and some other guys named 'x,' 'y,' and 'z' whose place of living we have no idea about"? That's just not feasible.

LF has never been particularly successful at even stopping the circulation of prerelease RotS copies, or very recently they did not seem to care very much about early copies for Legacy of the Force: Revelations. Given these issues, what do you think just how many LF employees would give a four-letter about the existence of a noncommercial project like this for a space simulator game they have probably never even heard of? Let me stress something out again: we are not in this for profit or defamation.

And based on your legal issue theory, how would you explain the existence of all the SW fan films? Do you actually think that the authors asked for permission every time they decided to include something in their movies that are already in SW canon (Jedi, lightsabers and lightsaber effects, TIEs, Star Destroyers, space stations, Death Star, names for planets/places/characters)?

Check Wookieepedia and you'll see that we are free to use any SW material as long as we use them for a noncommercial purpose.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline starlord

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Re: What do you want this project to be?
Actually, I thought as much!

 

Offline chief1983

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Re: What do you want this project to be?
Check Wookieepedia and you'll see that we are free to use any SW material as long as we use them for a noncommercial purpose.

We know that they've shut down mods in the past, that weren't charging anything for their material.  So that statement can't be entirely true, they have taken action in the past.  Maybe they can't sue us, but they can shut down HLP and anyone else hosting the project, and we don't want that to happen do we?  If character usage is something they've been shown to be particularly annoyed at, I see no reason to do it.  Although I would like to know where that particular belief comes from, I wasn't aware of Galactic Conquest being shut down for its use of characters, and it may have been due to the fact that it was a mod for a product that still costs money, whereas ours is not.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TopAce

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Re: What do you want this project to be?
They can't just shut down HLP as a whole for using a string of letters like A-c-e[spacebar]A-z-z-a-m-e-e-n.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline brandx0

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Re: What do you want this project to be?
The Azzameen story won't be done by us as an official campaign.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: What do you want this project to be?
No, they can't, but they might in the case of a fanfic (which is essentially what that campaign would be) centered around Azzameen.  We'd be hosting it.  So, as cool as I think it would be to continue that plot, I don't think we can currently afford to do so in any official capacity.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline starlord

  • 210
Re: What do you want this project to be?
Pity! Geeze, at least they could have ended the plot correctly :mad: I don't know: A small string of family missions just after the endor battle, you know, like a CODA in a song.

 

Offline Turey

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Re: What do you want this project to be?
If we're going to do a pre-BoY storyline, why not put the player in the Tierfon Yellow Aces? It was supposedly a training squadron, which would let us do a training mission as well as a few lead-in easy missions. Then we can build up the difficulty until we get to the BoY, which (if we have a DS1 trench), we can have the player participate in.
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