Author Topic: What do you want this project to be?  (Read 158984 times)

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Re: What do you want this project to be?
*snip*


:welcomeblue:

well, someone had to. Now were's that link to all those speeches..... *ruffle ruffle ruffle* hmmm......
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Offline brandx0

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Re: What do you want this project to be?
... was that really necessary?
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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I love you with a highly symbolic torpedo up the exhaust port"
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Re: What do you want this project to be?
oh, sorry.  :blah:
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Offline swashmebuckle

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Re: What do you want this project to be?
hehe, well thanks for the welcome anyway.  The burst fire sounds like a good solution both for gameplay enjoyment and keeping starship behavior looking like the movies.  Have you established how it will fit into the power distribution system?  I'm just curious because the simple balancing act of having to compromise your defense/mobility in order to blast away made the Lucasarts sims feel a lot more perilous to me than most games (where you start out levels with optimal conditions); it would seem less than ideal to be able to maneuver around with shields and engines boosted up and then flip on the quick-charge lasers to shoot with impunity when it becomes convenient.  I'm not that that strategy shouldn't be possible or anything, just pointing out that if any one subsystem is given an edge in recharge or onset time, it could result in less diversity in strategic approaches.  Perhaps systems could take time to heat up or something?  Just silly speculation from a guy who can't program worth a damn...

Anyway, sorry if this isn't the right spot for this type of discussion.  Peace

 
Re: What do you want this project to be?
I have no idea of what you said, but Freespace already has an excellent energy distribution system. I assume they're using a modified form of that.
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Offline swashmebuckle

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Re: What do you want this project to be?
Yeah sorry that wasn't very clear.  I just meant that if the way weapons worked was modified so that lasers drained away and charged up fast enough to force you to shoot in bursts, there wouldn't be much point in shifting power to them until you were right on top of your enemy.  If it took 5 seconds to charge up between bursts, then a guy who has had energy diverted to his guns for a minute wouldn't have any type of advantage in firepower over one who switched them up 5 seconds ago.

If the guns (or shields or engines for that matter) took a bit of time to "warm up" to full function, however, then there would be a reason to think about how aggressive you could afford to be given the enemies present, rather than just beefing up your shields as much as possible and then shifting power to the guns as they come into range.  Just something I'm curious about from a design standpoint; it might not be an issue at all.

 
Re: What do you want this project to be?
oh.... come to think of it, theres this flag for the weapons table, swarm, that is used for weapons like the hornet in retail FS2. It works with primaries, so if it did
$Swarm 4
then it would fire a quick burst of 4 shots from each of it's firing points (i think), then you'd have to wait whatever the firing rate says before you can fire again.

And maybe the FotG team can put in several variations, of say, the X-wings lasers, that have different firing configs (i just read several of the rogue squardon  books again, and if you read... uhm, which one was it, uh, Iron Fist, theres a good several pages of Lara Notsil explaining how the X-wings guns can be set.)
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Offline Vidmaster

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Re: What do you want this project to be?
Hey, the Factor 5 games were good.

No.

They were arcade-like. Which can be fun. Which is fun if made properly. But they were not good as a flight Sim.
Come on, multiple lives?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: What do you want this project to be?
 :wtf:

yet you obviously play freespace, as you're part of this community. And you have problems with other games?
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Offline Turambar

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Re: What do you want this project to be?
I love Rogue Leader!  A lot of their models are very high quality

Also, I astonish my friends with my Y-Wing precision bombing under the influence of alcohol.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline swashmebuckle

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Re: What do you want this project to be?
Don't forget that actual SW arcade games have an almost unblemished record of awesomeness...I think the take on the Battle of Endor in SW Trilogy Arcade is the best version so far, and I've definitely spent more money on the 1983 vector original than any other star wars game.  But yeah the Factor 5 games were a bit closer to StarFox than X-wing.  Still quite enjoyable, though.

 

Offline Topgun

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Re: What do you want this project to be?
whats wrong with arcade-y games?

 

Offline MetalDestroyer

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Re: What do you want this project to be?
Well, I don't see a point to create a new topic and I don't know where I could ask it. So, do you have any in-game screenshots ? ^^ There is nowhere to be found both here and moddb. :D
Just to see if the SCP Engine won't degrade the render of yours WIP models (textured)  :D

 
Re: What do you want this project to be?
click the little icon below any team members name, go to screenshots, knock yourself out.
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Offline MetalDestroyer

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Re: What do you want this project to be?
click the little icon below any team members name, go to screenshots, knock yourself out.

I just see renders.  :o In-game screenshots and particularly the actual works are nowhere to be found :p And, no, it's not in my ass.

 

Offline chief1983

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Re: What do you want this project to be?
That's because most of our models still need converting.  There's a little bit in game yet, but most of the in game stuff is ugly placeholder models not worth showing off (nor could we, due to the source of some of them).  So, until we start converting the pile of meshes we now have, you'll have to just wait.  Shouldn't be too far off though...
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Offline aRaven

  • 28
Re: What do you want this project to be?
What I also want are the beeps of my trusty R2 unit in the back of my x-wing/y-wing. that was a great immersion faction of the x-wing series and I'd love to hear his input regularily.

 

Offline TopAce

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Re: What do you want this project to be?
That only needs an R2 "beep" voice file and FRED.

Doable.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline chief1983

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Re: What do you want this project to be?
Yeah it'd be sweet to have 'dialogs' with a robot, I agree.  Definitely something we could do scripted into a mission, not sure how easily it could be done otherwise.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline Angelus

  • 210
  • The Angriest Angel
Re: What do you want this project to be?
Not only as dialogue.

I think of something like:

during the mission R2 chims in, the player gets 1 or 2 options to choose from ( keypress ).
If one of the key is pressed the player lets R2 "scan" something or whatever, to get either a bonus objective or useful hints how to complete primary or secondary or bonus objectives, or detect something unusual.

Something like: Damn in these freighter are 20 hidden TIE's, better blow of the ship before they engage in combat and make the mission a bit harder, or something like that.

If the player ignores R2 or order him to focus on the task, the TIE's undock and the player is in trouble.
Not many events needed, but "enhance" the mission.

Doesn't have to be in every mission, though.