Ladies and Gentlemen...I have a problem....
I have completed work on the heavy and light Defenders for the Kushan fleet, which will also be player flyable. I can't decide, though, how best to set up the guns. If I stick to the true 'Homeworld' approach, these are gimballed, and effetively operate as turrets with limited arc of fire. I can do this...but for a player flyable craft, the guns would be AI controlled. You would direct the ship to allow the guns to bear..but you would have no control over the actual target fired on.
The alternative is to make them fixed and locked, and operate as normal guns. This would lose some of the elegance of the design, but would make it more controllable. I could live with this more if someone could tell me how I could make the guns retract and then pop out when the trigger was pulled. Guns and gun arms are seperate pieces on both models, so they can be easily rigged either way.
I can't decide which would be more successful in the game, and what effect it would have on playability if the guns were AI managed. The defenders in HW proper never engage multiple targets as far as I could see in the skirmish HW games I set up to watch them in action.... but I could be wrong there too!
Anyone got any suggestions here?