I think they're like mini-LODS, for use in incredibly big and detailed objects. I think I saw it used for a borg cube and the Death star in videos I've seen.
Yeah, I'm going to add more detail to the scaffold. There's still a lot of detail in the textures I have yet to bring out, but it's still massively ahead of what the original model looked like. I actually elaborated and added a lot of detail that never existed, but it doesn't seem to be enough. It will look a lot better when textured, though. I remember texturing the orig. model and sticking it in game, and with glow maps it was absolutely stunning.
I'm modeling with Solidworks 2006. It's engineering software, not modeling, but it exports to .wrl, so...I'm comfortable with it. It doesn't deal with any UV stuff, though, which is a big drawback. Still, it's far ahead of nothing.
There's a good thirty ships we're going to see in the demo release, and I'm going to concentrate on those. Flare's doing the Kushan and Taiidan fighters and frigates, so I'm going to try to work on turanic ships and i've also started the Taiidan carrier, although I'm not happy with it right now. I did the Taiidan resource collector, and that freighter from the nebula animatic. There's another freighter too, but it looks like a kadeshi ship, and it'll be a bit harder to model.
These were just quickie jobs. The Resource collector still needs more work, but I'm satisfied with the freighter.


By the way, does anyone know how many times per second that FS2 beam damage is applied? Does anyone know how many times Homeworld beam damage is applied? I have the damage VALUES, but it says "applied many times in a second" so...