HTL is Hardware Transform and Lighting, a hardware level EFFECT that is taken advantage of in coding the GAME. (...) It is ignorant, even stupid, to keep calling these models HTL models.
It's quite funny that you call people ignorant, yet at the same time you say that HTL is an "effect" of some sort.
Actually there's plenty of times where the models that have cockpits with pilots during gameplay i do tend to notice very good. The models with cockpits and pilots are very cinematicky and awesome. And really make the game sweet when you play on a huge HD tv and you get to see fighters with cockpits and **** fly by you.
My point is i do take notice of the cockpits in game and it is a cool enhancement to the game, and it looks ****ing amazing on an HD tv that's really big.
Also, ok, now i understand why the hipoly models are called htl. But like i said for the htl models, when i first found the fso, it was confusing because i didn't know if i had the hardware transform and lighting build of the scp. Anyway, that confusion ended when i finally found where in the builds whether it was htl or not.
Besides hardware transform and lighting? What's so hard to figure out for that? Hardware (it's hardware accelerated) transform (i don't know what that stands for) and lighting (oooooh it's lighting). Yay so hardware transform and lighting seems to put out that it's hadware accelerated lighting.
I'm probably just recycling some words here, i don't see why you couldn't refer to htl as an effect or not. Before HTL there was TL which obviously was probably considered an effect and obviously not hardware accelerated (since lack of the H).
The glass on the cockpit of the of this myrmidon cockpit is a cool color, but i really don't see too much of a problem with the color of glass since there's models like ares and erinyes that have gold (obviously to depict gold shielding) color.