Author Topic: Supreme Commander  (Read 29669 times)

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Offline Fury

  • The Curmudgeon
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My rig is almost 3 years old with only video card upgraded once. Current setup is Athlon 64 3200+ (socket 754), 1GB RAM, Radeon X850 Pro AGP  256MB. SC works very well at medium "fidelity" settings.

My favorite unit in SC so far: Salem. The Salem may be the weakest of the three faction's destroyers, but it can walk on land and has adequate AA and torpedo defense. Rally a few dozen of these buggers to enemy base, their weapon range alone gives them quite good head start.

 
@Fury
Here's a tip for the settings:  Turn off AA and Shadows.  Then you can set everything else to High.

AA is not ver noticeable in this type of game anyways and shadows REALLY slow stuff down.

I have a x800 and use this.


@Starbug
The problem is likely your CPU.  SC is actually quite CPU-dependent and a single core isn't good enough when the going gets tough (SC is built fo multiple cores).

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
I dunno if it's my machine or the game, but in the demo the game felt very slow. Not necessarily laggy, just.. slow. Like when I'd check the time it'd take to build the Galaxy boat from the t3 shipyard it said like 45 minutes! Did I miss something important? I had enough energy and mass coming in to sustain its construction..

I'm running with an AMD Athlon 3200+, a gig of RAM, and a GeForce 6800GT.
I am a revolutionary.

 

Offline starbug

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Quote
@Starbug
The problem is likely your CPU.  SC is actually quite CPU-dependent and a single core isn't good enough when the going gets tough (SC is built fo multiple cores).

Thats what i mean, i play on eight player maps with 8 teams and i get only a few slow downs, apart from that its pretty smooth on my spec! I was expecting the game to not run with that many units on the screen! I just wish i could find some where i could get an X2 processor in th uk to fit a socket 939 motherboard, every where i have has discontinued them or the one i did find where at £450!!!

My fav unit has to be the UEF battleship, get a group of them at the enemy turn up the bass n sound and then listen to the big guns going off, wow!!!!
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Fineus

  • ...But you *have* heard of me.
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Like when I'd check the time it'd take to build the Galaxy boat from the t3 shipyard it said like 45 minutes! Did I miss something important? I had enough energy and mass coming in to sustain its construction..
Then the world is about to turn for you my friend.

The more engineers you dedicate to a construction job, the faster it builds.

The downside of this is that it has a real hit on your mass/energy production and can rapidly deplete it if you go overboard. But in theory - I suppose - if you had the mass/energy income you could dedicate enough engineers to a job that you could be pumping out a battleship every second*

*Assuming theres enough space around the shipyard for them all to fit!

Suffice to say - to get an engineer to assist with a job, click on the engineer and then right click on the construction job. It'll then help out with the building.

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Ahh, I see. So it's supposed to be like 45 minutes, but you can assist in construction to lower that time? Here I thought I had some major glitch, heh. Thanks, Thunder.  :nod:
I am a revolutionary.

 

Offline gevatter Lars

  • Another wingnut
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    • http://gevatter_lars.tripod.com/
A weakness of the Monkeylord seams to be that its quite easy to destroy when in water. Torpedo seam to do more damage then any other weapon can do to it.
Else I allways had problems with that beast. Anti air weapons, the freaking laser that toasts your units and other stuff.
I have only played against the AI so far and found the Colossus to be the easiest destructable unit of the superunits. Haven't played against the other yet. Still stationare base defances are quite uneffective against these units.

@Starman
I think at 1024x786 you should be able to play it....I didn't liked TA that much but Supreme Commander is a nice game. Battles aren't that quick and I realy like the zoom in and out possibilitys and that I could put my TV to use as map to plan things and keep the overview. Only drawback is that when using the second screen my performance gets weaker so I mostly don't use it.
The game also offers a lot of interesting combinations of patrole routes and attack combinations. Like giveing some transports fixed routes to transfere units from your factory to the front over dificulte terrain and such things.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
GForce 6800GS, 1 GB DDR and the game runs pretty smooth.

Not too impressed tough.. I have to spend too much time building units and things insted of actually finghting, so ot's kinda boring for me.

Since a huge number of units is a must, why the hell didn't they give you a option to build platoons/divisions and control them (like in MTW2)

Overall seems like a good game.

B.t.w. - anyone seen that land battleship?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline gevatter Lars

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You mean the Cyberian Destroyers that can walk on land or the mobile factory?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
I dunno if it's my machine or the game, but in the demo the game felt very slow. Not necessarily laggy, just.. slow. Like when I'd check the time it'd take to build the Galaxy boat from the t3 shipyard it said like 45 minutes! Did I miss something important? I had enough energy and mass coming in to sustain its construction..
That's because you don't EVER build anything with just one unit.  If you're in Tech 3, you should have at least 4 engineers supporting each factory.

The game is actually unbelievably quick once you start to understand how to play it.  It's not unusual to 8+ factories set up and pumping out units for you in 10 minutes.
« Last Edit: March 01, 2007, 08:04:22 pm by ChronoReverse »

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
You mean the Cyberian Destroyers that can walk on land or the mobile factory?

Mobile factory, probably.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Krackers87

  • 158 crew
  • 29
I bought SC and received it yesterday, I'm on my second UEF mission. So far the game has been very unimpressive. To be honest, I'd be rather watching Simpson reruns than playing SC. I should have downloaded the demo before wasting my money. I think even Earth 2160 was better than SC.

Oh please, 2160 = blow

oh yes, i looove waiting 5 mins for a single unit to build. even the cheaper ones, then we can wait an hour and hope the 30 units that have been built by then are enough to take out this guys base, or else its another hour...
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 
The Fatboy seems to be the best land based superunit because of its huge cannon range and shield, which seems to regenerate extremely quickly. It'd get toasted by a Monkeylord or Colossus at close range, but it's quite capable of defeating either before they get close and infinitely more effective as a siege unit. Not to mention the fact that it can stop and produce its own army. :D

 

Offline Mefustae

  • 210
  • Chevron locked...
oh yes, i looove waiting 5 mins for a single unit to build. even the cheaper ones, then we can wait an hour and hope the 30 units that have been built by then are enough to take out this guys base, or else its another hour...
Yeah, those 30 units should be enough. At least, unless your opponent has more than three brain cells left, for if so he would have undoubtedly used the hour you so gleefully pissed away to build at least 800 Assault mechs and/or heavy tanks that take all of 4 seconds apiece to build when appropriately set up. :rolleyes:

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Is there also a single player skirmish where you can fight the AI  (and maybe even a map editor) included ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Fineus

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In SC? Yes and - I believe - yes, there is a map editor.

 

Offline starbug

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    • DarkSide Animations
i don't think there is an editor with the game, i have looked through all the folders and there is no exe for an editor but there is a file called editor and there is a folder called unit viewer, was the game supposed to come with a unit viewer?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline aldo_14

  • Gunnery Control
  • 213
I think it was finished too late for release.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Hey guys, what is your nickname in GPG net ? I want to kick your ass ><. No, I'm just kiding.

 
Hey guys, what is your nickname in GPG net ? I want to kick your ass ><. No, I'm just kiding.

You might see me kicking around on GPGnet as Hojo_Norem now and again.  BTW, I like long and big battles so if you like rushing I won't put up much of a fight.  :)
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.