While I can appreciate someone not liking the game, simply not understanding the game still needs correcting.
- Most mobile units are nothing but cannonfodder, often the most officient and quickest way to finish a mission is to send your commander over, except cybran commander which sucks at offensive. Aeon commander on the other hand is so good at offensive that it feels overpowered.
Um, Stealth+Cloak+Microwave Laser upgrades? The Cybran ACU is the only one that actually can stand against an army and easily survive. Even then, it can't walk into a base because of the omni-range of the T3 omni rader. If you weren't playing easy, even a T2 army would easily destroy an ACU, shielded or not. T3 destroys ACUs in SECONDS.
in SC we finally have static defenses being as strong as they are supposed to be. The downside is that it makes most mobile units often nothing more than cannonfodder unless you send over as swarm of different units, or a few experimental units, or a commander. The turning point of a game seems to be when you get access to T3 unts and buildings, including static artilleries.
Except artillery units outrange their corresponding PDs. So are you complaining that you CAN'T just send in units here without thinking? And this is a BAD thing?
Which brings me to another issue, artilleries like other units have a priority list of targets, the commander being at the top of the list. This means that if commander is in the range of the artillery, the artillery can finish the game for you without you even needing to step on enemy base. Things get both funny and sad if you get UEF's Mavors built, these things have the range of a whole map, have pinpoint accuracy and fire shells rather rapidly, if one gets built you better say goodbye to your commander.
Look, if you've spent all the time defending and building the Mavor, OF COURSE YOU WIN. I guess you're not used to having to scout? No one should be able to build a mavor (unless in a corner of an 81x81 map) without you noticing.
Besides, there are four game modes in Skirmish and only one of them is ended by the ACU death. Not to mention that's the whole point of Assassination that you've got to protect your ACU and use stealth. Are you complaining that if you expose your ACU, it gets shot?
Anyway, SC is pretty generic albeit decent RTS which overuses its fresh features along with gameplay that aims to drag playtime to as long as possible.
Hmm. Let me ask you a question that will explain everything. How many factories and units do you have at the 10 minute mark?