Author Topic: Supreme Commander  (Read 29672 times)

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Offline Lt.Cannonfodder

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I keep hearing people talking about SC, and I can't believe you guys can take these names seriously...:p
My Monkeylord will grill you for that, and the Soul Ripper will burn the ashes!

 

Offline Ace

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I need to get my 800 more gold for a stupid epic flying mount... then... and only then... can I get Supreme Commander.

Otherwise I won't go back to WoW in months... a good thing really... but I need to buzz the tower at Thrallmar....
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
No in-game experience is quite as visceral as blasting a continent full of enemy bases to hell with a barrage of nukes. And EVERYTHING can be supplemented with engineers or sACUs, meaning if you have stupid amounts of resources you can fire them almost continuously.

Also, the finale for the UEF campaign is creepily similar to the final episode of Stargate Atlantis, which came out at nearly the same time...

 

Offline Ashrak

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i didnt see the black sun lift up and fly away .....
I hate My signature!

 

Offline Fineus

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How many missions are there in the UEF campaign? I'm on mission 6 I think, but have become somewhat stuck - can establish myself easily enough but haven't quite gotten the right technique there yet.

 
When you beat each campaign, DON'T SKIP THE CREDITS.  You'll see what I mean after you click Finish in the debriefing...

 

Offline Ashrak

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but the whole credits not skipping part lasts about .... 5 min max right? theres nothing at the END of the credits?
I hate My signature!

 

Offline Fury

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I bought SC and received it yesterday, I'm on my second UEF mission. So far the game has been very unimpressive. To be honest, I'd be rather watching Simpson reruns than playing SC. I should have downloaded the demo before wasting my money. I think even Earth 2160 was better than SC.

 

Offline Fineus

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Offline NGTM-1R

  • I reject your reality and substitute my own
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Fury tends to be that way about games everyone else enjoys. He responded this way to Prey's demo as well and either could not or would not articulate his opposition in a meaningful way.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Mefustae

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Some people just prefer to be on the outside looking in, I guess. Or he could just be really anal or whatever.

 

Offline Fineus

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Fair enough!

Anyways... I'm currently enjoying the strategic bombers. Radar proof, fast as hell, pack a powerful bomb warhead and generally 8 of them can take out a shield and whatever's beneath it.

Fun times!

 

Offline Ashrak

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patch is out
I hate My signature!

 

Offline brozozo

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I'm fairly interested in the game, but I'm not very confident in my computer's capabilities. I've got a P4 ~3ghz, 2 gigs of RAM, and a Radeon X700. How good (or bad for that matter) will it run?

 

Offline Lt.Cannonfodder

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He responded this way to Prey's demo as well
For the record, I agreed with Fury on Prey.

I've now completed both the Aeon and Cybran campaigns, I guess I have to try the UEF next. The missions are all interesting enough, if a bit repeating. Complete this objective>map expands>complete this objective>map expands etc.

 

Offline Gai Daigoji

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Would Supreme Commander run on my:

2GHz AMD
2 gig of RAM
RADEON9800

?
Freespace 2: Neo-Terra - My Freespace 2 website that holds my completed FS2 campaigns.

Darkness Rising - Current campaign I'm working on.

Mission Designer for the Wing Commander Saga.

CURRENT PROJECT: Darkness Rising, WCS
COMPLETED PROJECTS: Neo-Terra, Unification Prequel, Solar Wars Chapter 1, Deep Blood, Return to Neo-Terra (Part 1).

 
It'll run better than my computer (9600se).

Your cpu will be a severe limitation when the map and unit numbers get large though (I'm running dual-core which SC uses, so I'm fine).

 

Offline Fineus

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Like Chrono said.

SC can get very CPU/RAM intensive since every projectile is apparently accurately calculated and when you have such high unit limits, things can get very very chaotic. There are steps you can take to speed your performance up of course...

i. Decrease graphics quality. Speaks for itself... turning off shadows, anti-aliasing and lighting fidelity can work wonders although of course the game won't look as pretty.

ii. I've found that collecting all the wreckages that you can - whilst time consuming - can benefit you in that you get the Mass claimed from the wreckage, it's easier to see what's happening when things get hectic and as there's less things for your computer to render - it should speed things up as well (I don't have numbers to back that up, I'm just assuming that less on screen = better performance).

iii. Upgrade your CPU and RAM. Whilst SC needs a good graphics card as well, a lot of the computational stuff requires powerful processors and memory. Dual core users apparently really benefit here.

Lt.Cannonfodder: While I see what you mean about the repetive formula, it does seem fairly necessary to keep things going smoothly. As commander your objective always seems to end up being "kill their commander" but untill then things can be fairly interesting, with both defensive and offensive objectives as well as escort and capturing missions. Given this is an RTS - there's only so much variety to be built into what you need to do.

I will say one thing about it - it can be annoying as you can spend your first hour fortifying against the enemy in one direction, only to have the map expand and you find all your fortifications are facing the wrong way and you need to shove everything in another direction.

Still, I'm really enjoying the mission play times. I certainly feel I'm getting my moneys worth - and I've only made it to mission 5 of both Cybran and UEF campaigns. Haven't tried the Aeon yet.

 
Speaking of accurate projectile physics.  I was playing the final Cybran mission on Hard and had sent a Soul Ripper to help hold a position that was being shelled by a T3 artillery as well as being attacked on the ground...

A T3 shell LANDED ON THE SOUL RIPPER and knocked its hp down to the hundreds.  I was like =O



As for missions, I tend to beat them in an hour except the final two for each faction (can take up to 2 hours) when playing on Normal.  You usually don't have to fortify that much but should instead be building nice little battlegroups of death and destruction =)

When you beat each campaign, make sure to NOT skip the credits.  So far I liked the UEF final mission the best.  It was really hectic with lots of OMGWTF moments (hint, don't stop building T3 gunships).

 

Offline Fury

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Fury tends to be that way about games everyone else enjoys. He responded this way to Prey's demo as well and either could not or would not articulate his opposition in a meaningful way.
Prey was and is a generic FPS which was built around two "fresh" (note: I'm not saying new because the features were hardly new) features that then got overused. Without these two features, it was nothing but as boring and repetitive as Doom 3.

Or he could just be really anal or whatever.
This place tends to trigger that behaviour on frequent basis.


As for SC itself, now that I have played about 1/3rd of the missions, I have to say that the game after all is better than Earth 2160 (which is not a huge accomplishment in itself). I don't know why you particularly care why I don't love this game, but here goes.

- The game is based on "fresh" (again, not new!) feature of map expansion during game. Great, but again this is used in every single mission multiple times. What is it with fresh features that need to be overused?

- Because there are quite few missions and the few are expanded multiple times during mission, the mission begin to feel tiresome and repetitive. You could say it is like FreeSpace's scenarios where you need to protect a cap ship against multiple waves of bombers and fighters.

- Most mobile units are nothing but cannonfodder, often the most officient and quickest way to finish a mission is to send your commander over, except cybran commander which sucks at offensive. Aeon commander on the other hand is so good at offensive that it feels overpowered.

- in SC we finally have static defenses being as strong as they are supposed to be. The downside is that it makes most mobile units often nothing more than cannonfodder unless you send over s awarm of different units, or a few experimental units, or a commander. The turning point of a game seems to be when you get access to T3 unts and buildings, including static artilleries. Which brings me to another issue, artilleries like other units have a priority list of targets, the commander being at the top of the list. This means that if commander is in the range of the artillery, the artillery can finish the game for you without you even needing to step on enemy base. Things get both funny and sad if you get UEF's Mavors built, these things have the range of a whole map, have pinpoint accuracy and fire shells rather rapidly, if one gets built you better say goodbye to your commander.

Anyway, SC is pretty generic albeit decent RTS which overuses its fresh features along with gameplay that aims to drag playtime to as long as possible. Or at the least that's the impression SC leaves to me. That and there are not that much differences between the three factions. The only major differences are in end-game units and buildings, the rest are statistical differences between similar units of the three factions. I'd say that Starcraft had more differences between the dfferent factions' gameplay.

SC does not suck but it isn't all that impressive either, not like the messiah of RTS game like it was touted to be. But then again, hype is hype.
« Last Edit: February 27, 2007, 01:12:54 am by Fury »