Here's a list with some of the changes:
The Molochs are Lilith. They pulverize the Warlock quickly.
The Daskha beams are BFReds. I think it' better than scripting the destruction of the Warlock after only 1-2 LRed shots.
Gamma wing is on station since the beginning of the mission.
The Rakshasas engage the Warlock and the player has enough time to disarm some beam turrets before the battle stars.
All beam turrets of the Warlock are unkillable.
In order to make the mission winnable, Zeta and Iota wings can't accept orders from the player(in case you order your wingmen to engage all hostiles the bombers break off their attack on the cruisers first and on the node then).
The Rakshasas are escorted by Manticore fighters, not Maras.
When Alpha, Beta and Gamma have sustained heavy casualties I trigger ship-guardian-theshold for all survived fighters.
I was pissed off when the Daskha went down and continued to fire its beams. When its hull integrity is close to 0 all beams of the Ravana are shut down.
I have delayed the arrival of Libra(SB Seraphim)so that the player has enough time to pull back to the Warlock and protect it.
Minor debriefing buf fixed. In the original version the Warlock becomes invulnerable when the Daskha goes down. In case the Warlock is destroyed in the second part of the mission, the success debriefing stage about the destruction of the Daskha is void.
And something else I don't remember
