I am going to tweak some of the missions that people are having trouble with, although I won't have time to get around to it until next weekend.
I think my failures in this mission were caused by the escort list not working. It does work more often than not, but just one failure has high chances of causing the mission to fail.
Yes, that would be quite annoying. It shouldn't be failing at all though, and it never did on my end. I think there is some bug with the every-time operator here, as I can't think of any other reason why it should be so inconsistent. I'm going to put it on Mantis and hopefully something will come up.
1. a missing trigger, as you see i have been sitting around waiting for the final piece of this mission to be complete. the thing is i have been waiting for more than 10 minutes for the trigger to activate. i do not think it will activate again until i restart that mission.
2. warping out squadmate. i do not think the squadmate is ever supposed to warp out in this mission unless the mission is complete and all 3 are in one place. this trigger kind of spoiled the good plot of playing the game.
3. according to what one of my squadmates said, i must be just 125 meters outside the boundries, but the thing is following a ship and i cannot activate my thrusters. and as you see 87% health on this mission is not good, considering i am playing insane skill! but i got hit by fighters and i was nowhere near them...
1: It looks like you're running into the same problem with the beam firing event that someone reported a few pages ago. I don't know what to make of it, since it does not occur on my end. Try putting this file
into your PI directory and see if it has any effect for you.
2: That was a bit of a hack I used to get that ship out of the way, since it's not used anymore in the mission. It should be easy to fix, however.
3: Not sure what the problem is here.
You can get near the front of the cruiser without worrying about the fighters, who typically follow it near the sides or back.