Examples of work:

Extremely simple (and fast), one-pass fake HDR shader, that pretty much just exagerates bright areas. I've been working on a real HDR shader but haven't gotten very far yet.
TAGE: TileAble Graphics EngineUnfortunatly the only useful thing i've made so far. Not that impressive, until you see it rendering 1000 128x128 images at 300 FPS. Contains my best optimizations.
I have developed a system for the easy and efficient access of DLLs. Its a bit outdated but i think it'd be excellent for a plugin engine after i tweak it.
I also have extensive experience wrapping unmanaged C++ in managed C++ for use in managed languages, and some experience in both LUA and Python.
I suppose its also worth mentioning that i love learning new stuff and could probably do research on an area of coding i'm not familiar with in order to provide needed help. Other than that i have sadly not developed many other key skill areas, and my math skills, while good for my grade, are not sufficient for complex 3D manipulations (Intermediate Algebra just doesn't cut it). Despite this i hope i can be of some help. Somewhere. Somehow. Maybe.
